server tickrate vs client ping


Junior Member
Apr 22, 2006
hi there,
i set a server up for Days of War, ww2 fps game now in early access phase. It runs under Steam and is built on UE4. In the server config you can set the server tickrate, game default is 30.
When i run the server at default tickrate, as a client i get 17-20 ping to the server. If i set tickrate to 66, i get 10 ping and when i set it to 128 i get 5-6 ping.
Please let me know why! NVG_side
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