Server stats - trouble with log file

Jimr76

Junior Member
Joined
May 14, 2005
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0
#1
Hi,

I have been trying for a couple of weeks now to set up a stats page. Trouble is I cant get my qconsole.log to record any kill data. I have logging enabled in my server.cfg like so:

set developer 2
set logfile 3
set g_logsync 2
set chat 1
set sv_chatter 1

but I am getting the following errors:

^~^~^ Script Error: cannot give health to dead entities

$player[local.sp].health = 100 (global/mam_tacaddon.scr, 77)
$player[local.sp]^

I would be really grateful for some tips on where I am going wrong - just let me know if you need more info, as I might be barking up the wrong tree. :rolleyes:

cheers,
Jim
 

GaSplat

Administrator
Joined
Sep 22, 2003
Likes
2
Location
St Louis
#2
That error looks like a map script error. Normally it gets surpressed but developer 2 puts that stuff in the logs. I don't think it has anything to do with logging.
 

SNYPE

Senior Member
Joined
Sep 24, 2003
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0
#3
Looks like you are running CI with TAC. The line that says:

Code:
$player[local.sp].health = 100 (global/mam_tacaddon.scr, 77)
is from CI. Try turning TAC off and see if it works.
 

Jimr76

Junior Member
Joined
May 14, 2005
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0
#4
Thanks, I disabled some stuff todo with CI and managed to get rid of the script error above. The problem is though - I still dont have any kill data in my log file. Here is a sample of log file which should contain kill data:

Cvar_Set2: cheats 0
Cvar_Set2: g_obj_alliedtext1 Freeze-Tag MOD
Cvar_Set2: g_obj_alliedtext2 Version 1.2.3
Cvar_Set2: g_obj_alliedtext3 by Mefy
Cvar_Set2: g_obj_axistext1 planetmedalofhonor.com/
Cvar_Set2: g_obj_axistext2 mefy
Cvar_Set2: g_obj_axistext3
Cvar_Set2: g_gametype 4
Cvar_Set2: g_scoreboardpicover textures/hud/axiswin
Cvar_Set2: g_gametype 4
SV packet 216.136.180.5:25888 : getstatus
clientCommand: =C.C=:The-Baldy-1-(UK) : 25 : score
Cvar_Set2: cheats 0
clientCommand: MaTsKy : 37 : score
Cvar_Set2: cheats 0
clientCommand: =KDC=KillerDaddy.(nl) : 32 : score
Cvar_Set2: cheats 0
clientCommand: =C.C=bootT-bag(NL) : 15 : score
Cvar_Set2: cheats 0
clientCommand: =C.C=Barbeque : 38 : score
Cvar_Set2: cheats 0
clientCommand: MaTsKy : 38 : score
Cvar_Set2: cheats 0
clientCommand: =C.C=:The-Baldy-1-(UK) : 26 : score
Cvar_Set2: cheats 0
clientCommand: =C.C=bootT-bag(NL) : 16 : score
Cvar_Set2: cheats 0
clientCommand: =C.C=Barbeque : 39 : score
Cvar_Set2: cheats 0
Cvar_Set2: g_tempaxisscore 12
Cvar_Set2: g_tempaxiswinsinrow 3
Cvar_Set2: g_tempalliesscore 2
Cvar_Set2: g_tempallieswinsinrow 0
Cvar_Set2: g_tempmaptime 862500
Cvar_Set2: g_playermodel american_army
Cvar_Set2: sv_fps 20
------ Server Initialization ------
Server: obj/obj_team1
Cvar_Set2: g_netoptimize 1
Warning: cvar "session" given initial values: "2" and "-1"
==== CleanupGame ====
Cvar_Set2: session 4
Cvar_Set2: session1 rifle 4 6
Cvar_Set2: session2 - 1 -5
Cvar_Set2: session3 - 1 2
Cvar_Set2: session5 rifle 3 2
Cvar_Set2: session6 rifle 4 3
Cvar_Set2: g_scoreboardpicover
Cvar_Set2: bosshealth 0
Cvar_Set2: sv_serverid 256222402
Cvar_Set2: mapfilename maps/obj/obj_team1.bsp
Adding script: 'obj/obj_team1_precache.scr'
====================== MAM: DMprecache =====================
========================= MAM: Init ========================
======================= MAM: Helper Utilities ======================
Cvar_Set2: mam_running 1.2
Cvar_Set2: mam_session 17
----------------- MAM(17, 0.000): starting session #17
===================== MAM: Command Proc ====================
----------------- MAM(17, 0.000): mods = | global/MAM_DefaultCmds.scr global/MAM_CIAddon.scr global/MAM_mapfix.scr global/MAM_addonpak.scr|
----------------- MAM(17, 0.000): mod #1 = |global/MAM_DefaultCmds.scr|
Cvar_Set2: MAM_DefaultCmdsVer 4.6
----------------- MAM(17, 0.000): mod #2 = |global/MAM_CIAddon.scr|
----------------- MAM(17, 0.000): mod #3 = |global/MAM_mapfix.scr|
Cvar_Set2: MAM_mapfix 4.6
----------------- MAM(17, 0.000): mod #4 = |global/MAM_addonpak.scr|
-------------------- Spawning Entities -----------------------
Cvar_Set2: skill 1
soundtrack switched to .
Cvar_Set2: sv_gravity 800
Cvar_Set2: sv_cinematic 0
-------------------- Actual Spawning Entities -----------------------
-------------------- Actual Spawning Entities Done ------------------ 3 ms
0 teams with 0 entities
Adding script: 'obj/obj_team1.scr'
Cvar_Set2: g_obj_alliedtext1 The Hunt
Cvar_Set2: g_obj_alliedtext2
Cvar_Set2: g_obj_alliedtext3
Cvar_Set2: g_obj_axistext1
Cvar_Set2: g_obj_axistext2
Cvar_Set2: g_obj_axistext3
Cvar_Set2: g_scoreboardpic objdm1
Cvar_Set2: g_gametypestring Freeze-Tag-Objective
Cvar_Set2: g_ft_version 1.2.3
Cvar_Set2: g_obj_alliedtext1 - Find and destroy
Cvar_Set2: g_obj_alliedtext2 the Flak 88 cannon
Cvar_Set2: g_obj_alliedtext3
Cvar_Set2: g_obj_axistext1 - Defend the Flak 88
Cvar_Set2: g_obj_axistext2 cannon
Cvar_Set2: g_obj_axistext3
Cvar_Set2: g_ftobj_currentsettings suddendeath: 1 melttime: 20 meltradius: 100 meltgun: 1 ftannounce: hudmessages frozen melted bodycodes
Cvar_Set2: g_gametype 4
Cvar_Set2: g_tempaxisscore 0
Cvar_Set2: g_tempaxiswinsinrow 0
Cvar_Set2: g_tempalliesscore 0
Cvar_Set2: g_tempallieswinsinrow 0
Cvar_Set2: g_tempmaptime 0
====================== MAM: DMprecache =====================
========================= MAM: Init ========================
======================= MAM: Ambient ======================
========================= MAM: Init ========================
Adding autosave names
21 entities spawned
58 simple entities spawned
0 entities inhibited
-------------------- Spawning Entities Done ------------------ 54 ms
Going from CS_PRIMED to CS_ACTIVE for MaTsKy
Going from CS_PRIMED to CS_ACTIVE for =C.C=Barbeque
Going from CS_PRIMED to CS_ACTIVE for =C.C=:The-Baldy-1-(UK)
Going from CS_PRIMED to CS_ACTIVE for =KDC=KillerDaddy.(nl)
Going from CS_PRIMED to CS_ACTIVE for =C.C=bootT-bag(NL)
------ Server Initialization Complete ------ 0.45 seconds
Cvar_Set2: MAM_EventVer 4.6
level waittill spawn (global/mam_events.scr, 234)
level ^

^~^~^ Script Error: invalid waittill spawn for 'Level'

Cvar_Set2: MAM_CIAddonVer 4.6
Cvar_Set2: MAM_addonpackV 4.6
soundtrack switched to music/obj_team1.mus.
playing music/obj_team1.mus
music set to normal with fallback normal
Loading Ambient.scr
ERROR: Entity::Sound: flak_snd_move_start needs an alias in ubersound.scr or uberdialog.scr - Please fix.
ERROR: Entity::LoopSound: flak_snd_move needs an alias in ubersound.scr or uberdialog.scr - Please fix.
ERROR: Entity::LoopSound: flak_snd_move needs an alias in ubersound.scr or uberdialog.scr - Please fix.
ERROR: Entity::LoopSound: flak_snd_move needs an alias in ubersound.scr or uberdialog.scr - Please fix.
ERROR: Entity::LoopSound: flak_snd_move needs an alias in ubersound.scr or uberdialog.scr - Please fix.
ERROR: Entity::LoopSound: flak_snd_move needs an alias in ubersound.scr or uberdialog.scr - Please fix.
ERROR: Entity::LoopSound: flak_snd_move needs an alias in ubersound.scr or uberdialog.scr - Please fix.
ERROR: Entity::Sound: flak_snd_move_stop needs an alias in ubersound.scr or uberdialog.scr - Please fix.
clientCommand: =KDC=KillerDaddy.(nl) : 33 : dmmessage 0 mooi


Cvar_Set2: cheats 0
clientCommand: =KDC=KillerDaddy.(nl) : 34 : dmmessage 0 *47

Cvar_Set2: cheats 0
clientCommand: =C.C=bootT-bag(NL) : 17 : dmmessage 0 gegokt


Cvar_Set2: cheats 0
SV packet 195.36.244.48:12203 : getchallenge
SV packet 195.36.244.48:12203 : authorizeThis
SV packet 195.36.244.48:12203 : connect
SVC_DirectConnect ()
>>>\version\2.40\clientType\Breakthrough\challenge\1002719777\qport\20861\protocol\17\dm_playermodel\allied_russian_FSF_off_Golum\rate\25000\name\filipmoris(fr)\dm_playergermanmodel\It_AX_Ital_Vol\snaps\20\CI_Num\825\CI_AliasCk\825\ciaim\825<<<
version 17 connecting to 17
Client 7 connecting with 50 challenge ping
Going from CS_FREE to CS_CONNECTED for filipmoris(fr)
filipmoris(fr) : dropped gamestate, resending
SV_SendClientGameState() for filipmoris(fr)
Going from CS_CONNECTED to CS_PRIMED for filipmoris(fr)
clientCommand: MaTsKy : 39 : dmmessage 0 lol

I can mail you the log or the relevant cfg files if you need to see more. THanks for the help so far.

Jim
 

SNYPE

Senior Member
Joined
Sep 24, 2003
Likes
0
#5
The section of the log you posted is from a map change/start so there is no kill info there. The whole log is this way???

Try going into the console of the game and type:
Code:
 developer
and press enter. This will tell you if the cvar "developer" is actually set to 2. If it is then you might try setting it to 3 and see what happens.
 

Jimr76

Junior Member
Joined
May 14, 2005
Likes
0
#6
It came back with:
"developer" is:"2" default:"0"

I changed it to 3 - still no kill data.???
 
Last edited:

Jimr76

Junior Member
Joined
May 14, 2005
Likes
0
#7
Do you think it could be to do with the way Multiplay set up our server - I e-mailed them and they cant get it to work either?? It seems I am getting a lot of errors (Which I was told is usual) in the log.
 

SNYPE

Senior Member
Joined
Sep 24, 2003
Likes
0
#8
Is this a new problem, have the logs ever showed kill messages???? I guess I would try to figure out if it EVER worked, maybe your host needs to reinstall the game.
 

Jimr76

Junior Member
Joined
May 14, 2005
Likes
0
#9
I have never seen kill data in the logs - I will speak to the host and see what they say about reinstalling it. Their last reply was - they have never been able to get the stats working properly.. so I am not holding out much hope now..
 
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