Need crysis2 cfg example

SightUp

Junior Member
Joined
Mar 2, 2010
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#4
This belongs in /LevelRotation.xml.

<levelRotation name="Custom"> <!-- name can be 'Custom' or one of the inbuilt ones - 'TIA', 'TIA_A', 'IA', 'ASSAULT', 'CTF', 'CRASH', 'EXTRACTION', 'ONSLAUGHT' -->
<ServerInfo>
<Details name="tG2|Ranked|All Gametypes/Maps" motd="Interested in a clan? tG2 is recruiting. Don't forget to add this server to your favorites!" imageUrl="http://i697.photobucket.com/albums/vv338/SightUp/GetAttachment-1-1.png" />
<Variant name="Standard"> <!-- Can be: 'Standard', 'BeginnersPlayground', 'Pro', 'Solo', 'Vanilla', 'Showdown', 'SpecialForces', 'SingleLife', 'FastRounds' or 'Custom' - If custom, need to define list of options as shown below -->
<Option setting="g_maxHealthMultiplier 1.0" /> <!--Multiplyer (default=1.0) -->
<Option setting="g_mpRegenerationRate 1" /> <!-- 0=slow, 1=normal, 2=fast (default=1) -->
<Option setting="g_friendlyfireratio 0.0" /> <!-- fraction of damage dealt to friendlies - can go negative to deal damage back to the person firing (default=0.0) -->
<Option setting="hud_radarTypeMP 1" /> <!-- 0=off, 1=normal, 2=always on (default=1) -->
<Option setting="g_mpHeadshotsOnly 0" /> <!-- 0=off, 1=only headshots (default=0) -->
<Option setting="g_allowCustomLoadouts 1" /> <!-- 0=no custom loadouts, 1=allow loadout (default=1) -->
<Option setting="g_allowSuitPerks 1" /> <!-- 0=no suit perks, 1=allow suit perks (default=1) -->
<Option setting="g_allowTeamPerks 1" /> <!-- 0=no team perks, 1=allow team perks (default=1) -->
<Option setting="hud_dogtagsEnable 1" /> <!-- 0=disable dogtags, 1=enable dogtags (default=1) -->
<Option setting="g_allowFatalityBonus 1" /> <!-- 0=disable fatality bonus,1=allow fatality bonus (default=1) -->
<Option setting="g_autoAssignTeams 1" /> <!-- 0=allow users to pick their team, 1=auto assign teams (default=1) -->
<Option setting="g_modevarivar_proHud 0" /> <!-- 0=use normal hud, 1=use pro hud (default=0) -->
<Option setting="g_modevarivar_disableNanosuit 0" /> <!-- 0=use suit, 1=disable suit (default=0) -->
<Option setting="g_modevarivar_disableKillCam 0" /> <!-- 0=allow killcam, 1=disable killcam (default=0) -->
<Option setting="g_modevarivar_disableSpectatorCam 0" /> <!-- 0=allow spectator camera, 1=disable spectator camera (default=0) -->
<Option setting="g_allowExplosives 1" /> <!-- 0=disable explosives,1=allow explosives (default=1) -->
<Option setting="g_forceWeapon -1" /> <!-- -1=allow all weapons, otherwise this is the index of the weapon that all players will be given (default=-1) -->
<Option setting="gl_time 45.0" /> <!-- Time spent in the lobby between games (default=45.0) -->
<Option setting="g_gameRules_startTimerLength 15.0" /> <!-- Time from first player loading to the game starting (default=15.0) -->
<Option setting="g_minplayerlimit 4" /> <!-- Number of required players for a game to start (default=4) -->
</Variant>
</ServerInfo>
<level name="Wars/cw2_alien_vessel" gameRules="Assault" />
<level name="Wars/cw2_downtown" gameRules="Extraction" />
<level name="Wars/cw2_church" gameRules="CaptureTheFlag" />
<level name="Wars/cw2_cxp_liberty" gameRules="Assault" />
<level name="Wars/cw2_alien_vessel" gameRules="CrashSite" />
<level name="Wars/cw2_terminal" gameRules="TeamInstantAction" />
<level name="Wars/cw2_alien_vessel_small" gameRules="CrashSite" />
<level name="Wars/cw2_rooftop_gardens" gameRules="TeamInstantAction" />
<level name="Wars/cw2_church" gameRules="CrashSite" />
<level name="Wars/cw2_pier" gameRules="TeamInstantAction" />
<level name="Wars/cw2_alien_vessel" gameRules="CaptureTheFlag" />
<level name="Wars/cw2_city_hall" gameRules="CrashSite" />
<level name="Wars/cw2_church" gameRules="Assault" />
<level name="Wars/cw2_alien_vessel" gameRules="Extraction" />
<level name="Wars/cw2_lighthouse" gameRules="TeamInstantAction" />
<level name="Wars/cw2_cxp_liberty_mil" gameRules="CrashSite" />
<level name="Wars/cw2_downtown" gameRules="TeamInstantAction" />
<level name="Wars/cw2_cxp_liberty_statue" gameRules="CrashSite" />
<level name="Wars/cw2_alien_vessel_small" gameRules="CaptureTheFlag" />
<level name="Wars/cw2_cxp_liberty_statue" gameRules="TeamInstantAction" />
<level name="Wars/cw2_alien_vessel_small" gameRules="Extraction" />
<level name="Wars/cw2_downtown" gameRules="CrashSite" />
<level name="Wars/cw2_alien_vessel_small" gameRules="Assault" />
<level name="Wars/cw2_pier" gameRules="Assault" />
<level name="Wars/cw2_cxp_liberty_mil" gameRules="TeamInstantAction" />
<level name="Wars/cw2_lighthouse" gameRules="CrashSite" />
<level name="Wars/cw2_city_hall" gameRules="CaptureTheFlag" />
<level name="Wars/cw2_collided_buildings" gameRules="TeamInstantAction" />
<level name="Wars/cw2_pier" gameRules="CrashSite" />
<level name="Wars/cw2_church" gameRules="Extraction" />
<level name="Wars/cw2_lighthouse" gameRules="CaptureTheFlag" />
<level name="Wars/cw2_city_hall" gameRules="TeamInstantAction" />
<level name="Wars/cw2_cxp_liberty" gameRules="Extraction" />
<level name="Wars/cw2_rooftop_gardens" gameRules="CrashSite" />
<level name="Wars/cw2_church" gameRules="TeamInstantAction" />
<level name="Wars/cw2_pier" gameRules="Extraction" />
<level name="Wars/cw2_cxp_liberty" gameRules="CaptureTheFlag" />
<level name="Wars/cw2_alien_vessel" gameRules="TeamInstantAction" />
<level name="Wars/cw2_downtown" gameRules="Assault" />
<level name="Wars/cw2_alien_vessel_small" gameRules="TeamInstantAction" />
</levelRotation>
 
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