Linux server files available

Joined
Feb 13, 2003
Likes
0
#1
Here's a Linux server for Airborne. It is compatible with 1.1 clients.

PLEASE NOTE:

You'll need to copy the data files from a Windows install. Punkbuster
works, but you'll need to run its installer separately (instructions on
how to do this from the commandline on your remote server are in the
README).

Unlike the UT3 beta demo, this should work without a Pentium 4 and SSE2
(coincidentally, the final builds of UT3 will work similarly).


DOWNLOADS:

Mirror in California (Dreamhost):
http://0day.icculus.org/airborne/airborne-linux-server-10292007.tar.bz2

Mirror in Arizona (GoDaddy):
http://treefort.icculus.org/airborne/airborne-linux-server-10292007.tar.bz2
 
Last edited by a moderator:

rudedog

Administrator
Staff member
Joined
Oct 23, 2002
Likes
12
#2
Thanks Smokin, hope you don't mind, I changed the title just a bit and stuck this thread. Hoping to hear info regarding the patch (1.1b) and if it's needed for this or not.
 
Joined
Feb 13, 2003
Likes
0
#3
No prob at all. The mail stated " Compatable with 1.1 clients"...we will see I suppose.

Here's the readme:

Medal Of Honor Airborne Dedicated Server
LINUX VERSION
Readme File
Version 1.1
October 26, 2007

***************************************************************************

This document contains information about setting up and running the
Medal Of Honor Airborne Dedicated Server as well as information about
administrating it remotely.

This document only covers the Linux dedicated server. The Windows dedicated
server is a separate package.

Please note that these instructions assume some basic understanding of
how to navigate a Linux system command line. You may want to do some
research beyond this document for Linux help that is not specifically
related to Medal of Honor Airborne.

***************************************************************************

TABLE OF CONTENTS

I. System Requirements
II. Server Setup
III. Running The Server
IV. Administrating Remotely
V. Server Commands
VI. Credits
VII. HOW TO FIND FURTHER HELP AND REPORT BUGS.


I. System Requirements
===========================================================================

The following items are required to run a Medal Of Honor Airborne
Linux dedicated server.

1. A properly-configured Linux system. Any modern x86 distribution should
work, as well as FreeBSD with the Linux binary compatibility layer.
1. A broadband Internet connection or LAN connection.
2. A system that meets or exceeds the minimum system requirements
for the game (no graphics card required).
3. The game successfully installed on the target computer (see below).


II. Server Setup
===========================================================================

To set up a your Linux server, follow these steps:

1) Make sure you have the game, patch and dedicated server installed on
a local Windows machine.
2) RUN THE DEDICATED SERVER AT LEAST ONCE ON WINDOWS, to generate the .ini
files!

1. Run the dedicated server launcher (DSLauncher.exe)
2. In the 'Basic' tab, enter the username and password you registered
with EA. (If you have not created an account: run the game, in the
main menu choose 'Multiplayer', and click 'Create Account').
3. In the 'Miscellaneous' tab, enter the port you wish to run your
server on as well as the password to administrate it remotely.
4. In the 'Map Rotation' tab, add at least one map to your rotation
by selecting the map name and pressing the 'Add' button.
5. Configure any other options you wish to set.
6. Save your config file using File>Save to the default MOHA config
folder: "My Documents\EA Games\Medal of Honor Airborne(tm)\Config".

NOTE: The first time you run the launcher, it should generate two
config files: MOHAGameTypes.ini and MOHAMaps.ini in the MOHA config
folder. These files are necessary for the dedicated server to run
properly and should only be modified by advanced users.

7. Close the dedicated server window. Now you have all the data you need.

3) Upload everything in your Program Files/Electronic Arts/Medal of Honor
Airborne directory to anywhere on target machine. This is a large upload--
7.5 gigabytes--please plan accordingly. These instructions assume you've
uploaded it to a path with no spaces in the name (/where/i/uploaded/moha),
so be careful if you left it named "Medal of Honor Airborne".
"My Documents\EA Games\Medal of Honor Airborne(tm)\Config".
4) Unpack the Linux server package (where this README came from):

tar -xjvvf airborne-linux-server-VERSION.tar.bz2

This will create an "airborne-linux-server" directory.

5) Copy the Linux-specific parts of the dedicated server to your
Airborne installation:

cp -av airborne-linux-server/* /where/i/uploaded/moha/
cd /where/i/uploaded/moha

6) (Optional) Install PunkBuster:

./pbsetup.run -e
./pbsetup.run --add-game=moha --add-game-path=/where/i/uploaded/moha/UnrealEngine3/MOHAGame
./pbsetup.run -u

You will need to agree to the PunkBuster license before you may install it.
Please note that the server will malfunction if you enable PunkBuster in
your .ini, but then fail to install it correctly!


III. Running the server
===========================================================================

To run the server:

cd /where/i/uploaded/moha/UnrealEngine3/Binaries
./mohaserver

If everything worked out as planned, a lot of text will scroll across the
screen, and your server will eventually appear in the in-game browser. You
can now join the server and play.

To shut down a running server:

Just hit CTRL-C in the terminal where the server is running and it will
shut down cleanly.

If you run ./mohaserver without any parameters, it will attempt to
load the default config name: MOHADedicatedServer.ini. You may override this
filename with the -ConfigFile=fname.ini option.


IV. Administrating Remotely
===========================================================================

Once connected, the dedicated server remote (DSRemote.exe) looks and
functions identically to the dedicated server.

To connect to a dedicated server remotely:

1. Run DSRemote.exe.
2. Enter the host name (IP address) of the server.
3. Enter the server's port and password as specified in the config file.
4. If successful, the login dialog should disappear and "Remote
connection accepted" will be printed.

If you receive the "Connection failed." message, the host name or
port number was invalid. You may receive this message even with
correct values if the dedicated server has not yet initialized.

If you receive the "Login failed." message, the connection was
successful but your password was invalid.


V. Server Commands
===========================================================================

These commands can be executed using the remote tool on Windows. Simply
type your command in the text field at the bottom of the application and
press the 'Execute' button; alternatively, press the enter key.

NOTES:
- The commands are case insensitive.
- Arguments within parentheses "(" and ")" are optional
- Arguments separated by "|" are an "or" - pick one of the arguments
- In general, commands takes effect when the map starts, a map is
restarted or when the next map starts.
- As noted below, many commands will print the current value when no
input argument is given.

AllowAutoRifle ( On | Off )
alias: okautorifle
Controls whether or not the AutoRifle weapon class is allowed
within the game.
Note: With no arguments, the current value is displayed.

AllowRifle ( On | Off )
alias: okrifle
Controls whether or not the Rifle weapon class is allowed
within the game.
Note: With no arguments, the current value is displayed.

AllowRocket ( On | Off )
alias: okrocket
Controls whether or not the Rocket weapon class is allowed
within the game.
Note: With no arguments, the current value is displayed.

AllowSMG ( On | Off )
alias: oksmg
Controls whether or not the sub-machine gun weapon class
is allowed within the game.
Note: With no arguments, the current value is displayed.

AllowSniper ( On | Off )
alias: oksniper
Controls whether or not the sniper rifle weapon class
is allowed within the game.
Note: With no arguments, the current value is displayed.

AmmoDrop ( On | Off )
alias: ad
Toggle for the dropping of ammo upon player death.
Note: With no arguments, the current value is displayed.

Ban <player_name>
alias: b
Kicks and bans the specified player from the server.
e.g. ban user
Note: The player will be able to join the server but will be
kicked at the weapons selection screen.

BanList
alias: bl
Prints a list of the banned players and their IDs.

BestOf <number>
alias: bo
Sets the number of number of rounds that will be played and
the number of rounds which must be won to declare a winner.
e.g. bestof 7
- For this example, whichever team wins 4 rounds first will
be declared the winner.
Note: With no arguments, the current value is displayed.
The maximum number of rounds that may be played is capped at 99.

EndMatch
alias: em
Ends the current match and starts a new match on the next map
in the rotation list.
Note: There is no winner for the round that is currently in
progress when this command is called.

FriendlyFire ( On | Off )
alias: ff
Toggles whether or not you can shoot your team mates.
Note: With no arguments, the current value is displayed.

GameName <name>
alias: gn
Sets the name that the game will be called. This is displayed on the
game selection screen when choosing a server. The message should not
be enclosed within "quotes".
e.g. gamename This is My Game
Note: With no arguments, the current value is displayed.

GameType <ObjectiveAirborne | TeamDeathmatch | TeamDeathmatchAirborne>
alias: gt
Sets the type of game that will be played on the server.
e.g. gametype ObjectiveAirborne
Note: With no arguments, the current value is displayed.

HealthDrop ( On | Off )
alias: hd
Toggle for the dropping of health packs upon player death.
Note: With no arguments, the current value is displayed.

Invincibility <seconds>
alias: inv
Set the time that players do not take damage after a respawn.
e.g. invincibility 7
Note: With no arguments, the current value is displayed.

Kick <playername>
alias: k
Kicks the specified player from the server.
e.g. kick user

MaxPlayers <number>
alias: mp
Sets the maximum numbers of players that can enter a game.
Note: With no arguments, the current value is displayed.

MessageOfTheDay <message>
alias: motd
Sets the message that will be displayed when the game starts. The message
should not contain any carriage returns, it should just be a string. The
message should also not be enclosed within "quotes".
e.g. motd Welcome to My Game
Note: Maximum string length is 255 characters. With no arguments,
the current value is displayed.

NextMap
alias: nm
Same as EndMatch

PlayerList
alias: pl
Prints a list of the players currently in the game.

PrivatePassword <password>
alias: pp
Sets the password that must be entered for players to join
a private game.
e.g. privatepassword supersecret

RemotePassword <password>
alias: rp
Sets the password that must be entered for an admin to use
the remote admin tool (DSRemote.exe).
e.g. remotepassword reallysecret

RestartMatch
alias: rsm
Ends the current match and starts a new match on the same map.
Note: There is no winner for the round that is currently in
progress when this command is called.

RestartRound
alias: rsr
Ends the current round and starts a new round in the same match,
on the same map.
Note: There is no winner for the round that is currently in
progress when this command is called.

RestartServer
alias: rss
Ends the current match and starts a new match on the first map
in the rotation list.
Note: There is no winner for the round that is currently in
progress when this command is called.

RotationList
alias: rl
Prints the map rotation list and specifies the current map.

Rounds <number>
alias: rnds rs
Sets the number of number rounds that will be played.
e.g. rounds 7
Note: With no arguments, the current value is displayed.
The maximum number of rounds that may be played is
capped at 99.

RoundTime <minutes>
alias: rtime rt
Sets the time for the round.
Note: With no arguments, the current value is displayed.
The maximum time is capped at 59 minutes.

RunMap <name>
alias: rm
Ends the current match and starts a new match on the specified
map.
e.g. runmap Remagen
Note: There is no winner for the round that is currently in
progress when this command is called.

SaveSettings
alias: ss
Saves the current server setting as a config file to be used
upon restart.

ShowCompass ( On | Off )
alias: showcp
Toggles the display of the compass.
Note: With no arguments, the current value is displayed.

ShowCrosshairs ( On | Off )
alias: showch
Toggles the display of the weapon crosshairs.
Note: With no arguments, the current value is displayed.

ShowEnemyCompassDots ( On | Off )
alias: showecd
Toggles the display of the compass dots for the enemies.
Note: With no arguments, the current value is displayed.

ShowEnemyNames ( On | Off )
alias: showen
Toggles the display of the names for the enemies.
Note: With no arguments, the current value is displayed.

ShowFriendlyCompassDots ( On | Off )
alias: showfcd
Toggles the display of the compass dots for your teammates.
Note: With no arguments, the current value is displayed.

ShowFriendlyNames ( On | Off )
alias: showfn
Toggles the display of the names for your teammates.
Note: With no arguments, the current value is displayed.

ShowGrenadeIndicators ( On | Off )
alias: showgi
Toggles the display of the indicators for when a grenade is active.
Note: With no arguments, the current value is displayed.

ShowHealthBar ( On | Off )
alias: showhb
Toggles the display of the health bar.
Note: With no arguments, the current value is displayed.

ShowHitIndicators ( On | Off )
alias: showhi
Toggles the display of the hit indicators when players are shot.
Note: With no arguments, the current value is displayed.

ShowHUD ( On | Off )
Toggles the display of the heads-up-display.
Note: With no arguments, the current value is displayed.

ShowKiller ( On | Off )
alias: showkl
Before respawning, displays the player who just killed the player.
Note: With no arguments, the current value is displayed.

ShowKillerTime <seconds>
alias: showkt
The number of seconds for display that the "ShowKiller" command uses.
Note: With no arguments, the current value is displayed.

ShowMessageWindow ( On | Off )
alias: showmw
Toggles the display of the message window.
Note: With no arguments, the current value is displayed.

ShowScoreAndTime ( On | Off )
alias: showst
Toggles the display of the score and time within the HUD.
Note: With no arguments, the current value is displayed.

ShowStanceIndicator ( On | Off )
alias: showsi
Toggles the display of the stance indicator.
Note: With no arguments, the current value is displayed.

SpawnPostDelayAllies <seconds>
alias: spostal
Sets the delay time between when a player respawns until the player becomes
active for Allied player types.
Note: With no arguments, the current value is displayed.

SpawnPostDelayAxis <seconds>
alias: spostax
Sets the delay time between when a player respawns until the player becomes
active for Axis player types.
Note: With no arguments, the current value is displayed.

SpawnPostDelayNonAir <seconds>
alias: spostna
Sets the delay time between when a player respawns until the player becomes
active for non-airdrop game types.
Note: With no arguments, the current value is displayed.

SpawnPreDelayAllies <seconds>
alias: spreal
Sets the delay time between when a player dies until the respawn begins
for Allied player types.
Note: With no arguments, the current value is displayed.

SpawnPreDelayAxis <seconds>
alias: spreax
Sets the delay time between when a player dies until the respawn begins
for Axis player types.
Note: With no arguments, the current value is displayed.

SpawnPreDelayNonAir <seconds>
alias: sprena
Sets the delay time between when a player dies until the respawn begins
for non-airdrop game types.
Note: With no arguments, the current value is displayed.

TimeBetweenMatches <seconds>
alias: tbm
Number of seconds to delay between matches.
Note: With no arguments, the current value is displayed.

TimeBetweenRounds <seconds>
alias: tbr
Number of seconds to delay between rounds.
Note: With no arguments, the current value is displayed.

TimeLimit <minutes>
alias: tl
Same as the "RoundTIme" command.

Unban <name>
alias: ub
Lifts the server ban on the specified player.
e.g. unban user

UnbanAll
Lifts the server ban on all players. The internal list of banned
players is wiped after issuing this command... use with caution,
there is no undo.

Upgrades ( On | Off )
alias: up
Toggles weapon upgrades.
Note: With no arguments, the current value is displayed.

VoiceCommands ( On | Off )
alias: voice
Toggles the display of display of voice commands within the
chat window.
Note: With no arguments, the current value is displayed.

WeaponDrop ( On | Off )
alias: wd
Toggle for the dropping of weapons upon player death.
Note: With no arguments, the current value is displayed.

WeaponTracers ( On | Off )
alias: tracers
Toggles the display of tracers when weapons are fired.
Note: With no arguments, the current value is displayed.

WelcomeMessage <message>
alias: wm
Same as the "MessageOfTheDay" command.


VI. Credits
===========================================================================

The dedicated server team consisted of the following...

Project Manager: Matt Sentell
Project Lead: Tom McDevitt
Engineering: Torin Kampa, Kwasi Mensah, Kinshuk Mishra, Giray Ozil
Linux development: Ryan C. Gordon


VII. HOW TO FIND FURTHER HELP AND REPORT BUGS.
===========================================================================

First, thank you for reading this entire document before seeking assistance.

Bug reports for the dedicated server, including malfunctions and crashes
can be reported here:

http://bugzilla.icculus.org/


If you want to discuss server administration, including operation, tweaking,
and troubleshooting, a lively community of admins (and some original
Airborne development staff) are available via a mailing list. To join the
list, send a blank email to airborne-subscribe@icculus.org
 

skydivingpt

Junior Member
Joined
Oct 28, 2008
Likes
0
#5
Hi ppl,


i will try to set an MOHAA Linux server (on CentOS 5.2) .

Is this instructions \ files , still actual ? or has been any updates ?


I've read the "starter readme.txt", and its seeems easy, ....
is any other y can read ?
or Websyte to see ?



Many Tanks in advance !!



PS : this forum is very complete :)) , im glad i've found it, on the web !!!



SkydivingPT

... the sky is the Limit...
http://skydiving.no.sapo.pt
 
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