Homefront Shipped 2.4M - Estimated to hit 3M

Garrett2112

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#1
Guess this is good news for the Kaos/THQ team to look like they will break the needed 2 million mark. It seems like XBOX version is really pulling in the sales #s for them.
EEDAR's Jesse Divnich Estimates Homefront to Sell Over 3 Million
by Chris M. Arnone 1 hour ago, 213 views

THQ's Homefront has been all over the news recently. The game is the most expensive endeavor THQ has ever undertaken and they've said the game will have to sell 2 million units just to break even. This is coupled with some lower-than-anticipated review scores that have made people wonder if THQ will meet this goal.

Just today THQ announced that they've sold over 1 million games to consumers and shipped roughly 2.4 million worldwidehttp://gamingeverything.com/?p=2745.

Electronic Entertainment Design and Research (EEDAR) VP Jesse Divnich is weighing in on the very controversial topic. Many people are pointing out high day one sales of 375,000 units or the Metacritic average below 80 as signs for and against the success of Homefront. Divnich warns that no single metric can dictate how well a game will perform.

"The impact of review scores on video game title sales are determined by the potential size of the market, direct and retail promotional spend, competition at launch, overall level of interest in the title before release and more. This helps to explain why titles such as Demon’s Souls can achieve 90+ reviews, but produce lower revenues, and why a game such as Medal of Honor from Electronic Arts (NASDAQ: ERTS) can get an aggregated review score in the 70’s and surpass nearly 5 million units in sales worldwide."

Divnich says the investment community (people looking to invest in the gaming industry, responsible for THQ's stock dropping) relied too much on the aggregate review scores while not taking into account the day one sales figures and how those affect projections. Homefront also was hailed for its multiplayer and panned for the single-player campaign, which Divnich thinks may point out a problem with reviews in general.

"If anything Homefront is an example of a potential flaw in the video game review system and its ability to clearly represent in a single score the differences that can exist between online and offline gaming aspects within a single title. Fortunately, reviewers did an excellent job messaging within their reviews the disparate level of quality, something discerning consumers likely took into consideration and something investors clearly did not. Again, focused too narrowly on just “the score”."

EEDAR's press release from Divnich concludes with a comparison and bold prediction for the success of Homefront.

"Lastly, in October 2010, Medal of Honor, a comparable title to Homefront, sold over 1.5 million units the first week and ultimately shipped-in over 5 million units. On this basis, EEDAR is estimating that Homefront is on track to surpass 3 million units worldwide during its lifetime."
VGChartz.com Article Link
 
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Omega*

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#2
I said the same thing on this very forum when some of the lower review scores came out. SP & MP need to have separate values / scores assigned to them. Many gamers have different ideas of what makes a good game and what components of a game are important to them.

I have always loved Crysis SP, but was never a fan of the MP. Most games I completely ignore the SP, and Homefront has been one of those games. Been a CoD fan for years, yet barely touched the SP aspect of the franchise.

I would like to see an overall score, and a separate SP & MP rating if applicable.
 
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#3
Homefront also was hailed for its multiplayer and panned for the single-player campaign, which Divnich thinks may point out a problem with reviews in general.
Now, that makes sense to me - that the bad reviews were for the single player aspect of the game. Because I haven't touched the SP yet, only tried the multiplayer. And expected it to be bad, but it wasn't - not in my view. So, I was puzzled to see low reviews for Homefront, because if I can like it, I can't see why anyone else would not.

I didn't expect to like Homefront because I have hated every single Battlefield game going - especially BC2. I simply loath games where I can't tell where I'm being attacked from. Or where the enemy is. And as I knew Homefront would be a hybrid, somewhere between COD and Battlefield, I didn't think I was going to like it. To my surprise, although there is a strong element of that disconnected feel to Homefront MP, where you can't always tell where the enemy is, or where you are being shot from, it has enough going on in it to make that aspect of the game negligible.

Once you get your config sorted out, and a couple of good weapons and attachments unlocked, get to know the maps - where the choke points are, where the enemy spawn points are, etc, etc - the MP plays really well. This is especially true of Ground Control - with or without Battle Commander: the gametype is simply brilliant. I haven't enjoyed a gametype as much as I have this since UO Conquest TDM.

I strongly urge anyone who hasn't bought this game yet to get it, and try Ground Control. It really is great fun. You will die a lot (sorry to disagree with anyone who says it isn't, but this is very much like COD hardcore - the player damage is set too low imho. It definitely needs raising), but you will enjoy it all the same, because you will get plenty of opportunities to get your own back.

I wish Kaos, Digital Extremes and THQ all the luck in the world with this title, and if they release mod tools (God, I hope they do!), I'll be there modding to my little heart's content.
 
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FSUNOLE

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#4
I agree that it does feel like COD Hardcore. I hope they will release an official Hardcore mod, Mod tools with the ability to create custom maps. This game has a lot of potential. We have been playing GC with BC & have been having loads of fun.
 
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