Hacking in Homefront...?

MaydaX

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#21
Sorry but that's peanuts really at the level most Game companies operates. Some Studios probably spend 5k just on beers every month ... ;)
Providing the game is a hit. Don't forget there are a lot of extra costs with games now from longer dev cycles to operating server farms for stats and account servers. All costs money.

Right now developers who have switched from PB to VAC include IW, Treyarch, Splash Damage, Kaos Studios and id software. Some have even dropped PB like Crytek for Crysis 2. You don't need to use VAC with steam works and are free to use PB but they don't.
 

zeroy

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Louth, Ireland
#22
Right now developers who have switched from PB to VAC include IW, Treyarch, Splash Damage, Kaos Studios and id software. Some have even dropped PB like Crytek for Crysis 2. You don't need to use VAC with steam works and are free to use PB but they don't.
I agree but to me it looks like a business decision also - to move to VAC/Steamworks - it offers data sync and AC run by an experienced company, definetly beats PB on all accounts.
 

MaydaX

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#23
to move to VAC/Steamworks - it offers data sync and AC run by an experienced company, definetly beats PB on all accounts.
Yet here we are posting how rampant hacking is in Homefront while PB was detecting BC2 hacks on day 1 from admin tools and day 3 from PB detections itself.

BC2 Day 1 (MD5 Tool)
http://www.pbbans.com/mbi-viewban-606fb0e9-vb161738.html

BC2 Day 3 (VIOLATION (GAMEHACK) 80474)
http://www.pbbans.com/mbi-viewban-4a17e4f2-vb161966.html

MoH Day 2 (VIOLATION (AIMBOT) 50120)
http://www.pbbans.com/mbi-viewban-e4e635fc-vb192444.html

VAC favors excessive delayed banning which hurts more than it does good. You still have to put up with the hackers on servers while you wait for VAC to mass ban.
 
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Hellsonix

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London
#24
As I said elsewhere, seems like PunkBuster needs to do an update to its base code. They seem to have gotten slack being the primary choice of AC for FPS titles for what seemed like forever - now they are sort of being boycotted.

Hopefully the current trend (VAC > PB) will encourage them to get their shit together and then we may see a return of new games using PB support again.
Going by what Maydax said though, if they are still earning from monthly support of old fps titles. They don't have much real reason to update and those old titles will be going for a while probably.

As someone else stated if VAC were to display the bans a bit more and increase the frequency of the waves, it would be much better for everyone.
 
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triphammer

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Boston, MA USA !!!
#25
Just chiming in on the hacker issue. Some guy with the name Haxon Baby came in the server and started taking everyone out with a pistol and an aimbot. Emptied out the server. I wasn't seeing them at first... but I'm definitely seeing them now.

Human admins with good admin tools, actually playing and monitoring the game server is the only thing that works against hackers IMO. Even when VAC is working... I'm not even sure it's working... and that's any VAC game I play. Spectate mode would be nice in Homefront too. Am I missing it? The (after)killcam doesn't help much in the area of giving you a heads up as to who might be hacking either. Wish I saw more of the kill that got me.
 
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#26
I've seen Haxon Baby close to the top of the leaderboards. It's easy to tell who's hacking... scroll down past the devs (DE tags) and look at the k/d ratio... Haxon Baby and others are around 30.

I think if I see them on my server I'll kill them about 10 times (with the admin kill command) to mess up their ratios, and if they are still on the server I'll ban them :D
 

Garrett2112

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Rockies USA
#29
Just had a "HAL-9000" go 119-0 in a round with the same speed hack aimbot that VAC is worthless to catch - but hopefully the added security/features in the new patch will help in the future.
 
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Pendragon

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St.Austell Cornwall, UK
#30
This game could do with a global ban list! Valve needs to get it's act together and start swinging the ban hammer on these guys real soon! They also need to make it very public! KAOS needs to clean up the leader board, it's time to name and shame!
 

shaldag

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Lillooet British Columbia , Canada
#32
Edmar's (homefront) answer.

Rules of Combat cheat reporting Written by Jock Saturday, 26 March 2011 Xiao from the Blackmonkeys.de asked the devs from Homefront a question about Cheat reporting. He got this helpful response:
Hi Xiao - please report cheating on the community anti-cheat site, www.rulesofcombat.com.

Our next update is coming soon which will offer functionality for persistently banning players, subscribing to a global banlist, and submitting demo recordings to an anti-cheat site for investigation.
The patch that supports global banlist should be ready in a few days, so the more people can report the cheater SteamIDs, the better.
Here is a link:
http://wiki.homefronter.com/wiki/Anti-Cheat

Let me know if you are interested in editing content on the wiki - I'm looking for some fans that want to help, so spread the word :)

best,
Edmar
 

MaydaX

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#36
MaydaX is there something wrong with the people or the system? From the normal server admins point of view this looks good, what am I missing?
People mainly. I won't go into details because it would just end up being a flame fest all over again.

http://www.rulesofcombat.com/forums/viewtopic.php?f=5&t=66
http://img141.imageshack.us/img141/2696/blindloyality.png

Over this
http://img822.imageshack.us/img822/6678/fyih.png

Reporting sites look good on paper but in reality they don't work. EA dropped them all in favor of EACS in the end for a reason. Fortunately, I was on the inside and seen a lot of the BS the public never seen. Anyway /end rant
 

69thPaladin

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#37
So does this sum it up?

- No streaming
- Bans only done after reports are "confirmed"
- Bans only done from recorded demos
- Bans limited to whatever manpower ROC is able to commit

This has all the makings of an inefficient beaurocracy ... and all of the effectiveness of a fly biting a horse.

This is pure reactionary "post-cheat" response, just to look like they are trying, and very little in the way of actual preventative measures to stop anything.
 

MaydaX

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St. John's, CA
#39
So does this sum it up?

- No streaming
- Bans only done after reports are "confirmed"
- Bans only done from recorded demos
- Bans limited to whatever manpower ROC is able to commit

This has all the makings of an inefficient beaurocracy ... and all of the effectiveness of a fly biting a horse.

This is pure reactionary "post-cheat" response, just to look like they are trying, and very little in the way of actual preventative measures to stop anything.
Add screenshots to that list too I guess but that sums it up. It's the same as VAC and PB itself. They need to see the person cheating (see the hack) on a case by case basis.

Speaking of better anti-cheat, Crysis 2 may have started to move in the right direction with their own anti-cheat system. It's not based on scanning for a known exe but cheat behavior as shown in the server config found in the pak files

AntiCheatConfig.xml
http://pastebin.com/w7YPC2Q1

ProtectDedicated.xml
http://pastebin.com/Njgnx7k9

Key to successful anti-cheat is to stop cheaters as fast as possible. Delayed banning and reporting players (delayed banning basically) doesn't work effectively. They haven't for years. Prevent the cheats from even working in the first place is the key.
 
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