+fs_game

MAJ.BRUNO

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#1
mod directories are fully supported as in cod:uo!

PLEASE start using them. I've yet to see any of the custom servers using this feature. Just add this to your command line:

example:

Code:
 +set fs_game ec_rifles
ec_rifles "name of folder used" has to be placed in the home directory of your server, not in main. This makes it alot easier for admins and clients.

Create your folder and place your mod and configs in it, the server will create the game and console logs for you.
You can see an axample of this on one of my servers at: 66.55.142.123

//UPDATED FOR 1.2

Use of a mod directory and custom maps: This is what i use in my config

// Downloads
seta sv_allowdownload "1"
set sv_wwwDownload "1"
set sv_wwwBaseURL "http://eyecandyconversions.com/cod2"
Now on your ftp: you need to have the mod dir. name and main dir. in the same folder/dir as your: set sv_wwwBaseURL



On your server put the maps in your main folder, and make sure you have the same maps in your redirect:main folder. You will see your mod downloading, but may not see your maps downloading upon joining the server.
 
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Oct 30, 2005
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#3
Always use this on all my servers just wish everyone else would, it saves so many issues with mod conflicts etc.... glad that they left this in lol :D

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[ELS]WRX Boy

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Oct 28, 2005
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#5
Thank you very much for pointing this out. I had no idea, but now my clans server is set up this way as well. Thanks again for sharing the info.
 
Joined
Feb 9, 2004
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#6
i head you were able to add this to you config file

i have tryed with no luck

anyone have any suggestions?
 

Plague

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Dec 6, 2005
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New Jersey
#9
I also use this function. However, I do have a question! When switching the game path everything works great except, if a player tries to change any settings while they are in the server the settings do not hold. They will hold until the player leaves but if he reconnects the settings are lost. I noticed that changing the gamepath on the server creates a config_mp.cfg on the clients pc. When the client tries to save a setting in the server I guess it doesnt save to the right config. Does anyone know what Im talking about or am I not making sense. Anyway, my question is how do I fix this?
 

xGrunt

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Oct 28, 2005
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#10
I don't know that it's fixable at present. In COD:UO (and other games running the Q3 engine) you could to do this with an autoexec.cfg file that contained all your binds/configurations and would auto-execute as the game started. I've never been able to get it to work on COD2.

What I have done is to put all of my stuff into an autoexec.cfg file, then execute it from the console as I enter the game. It's a bit of a pain but it works.
 

Butch

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Nov 1, 2003
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#12
I rent a server and in my FTP when I first open COD2 I see:

Main
miles
cod.bmp
cod2mp_s.exe
cod2sp_s.sexe
codlogo.bmp
gfx.d3d.mp_x86_s.dll
gfx.d3d.x86_s.dll
localization.txt
mss32.dll
shortcut to cod2mp_s.exe.lnk.

For example if I want to add AWEmod to my server I would create a folder and place it here with the others. Is this correct??

In that folder would go the awe mod, config for it. Correct??

To execute the mod and config file I would add a line to my original config for COD2. I'm not sure but it would be along the lines of: exe.awe.config???

I would like to add a mod but wish to do it correct any help you could give will be appreciated.

Thanks, Butch
 
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xGrunt

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#13
Yes. Add a folder named exactly the same as the name you use for the +set fs_game modname you use in your startup line. So for AWE you would add +set fs_game awe3b5 to your startup line and create a new mod folder also named awe3b5.

So you'd have two folders in the COD2 game server directory, main and awe3b5. Follow the directions that come with the AWE mod and upload all the files into the new awe3b5 folder. There are some choices you have to make about certain files (type of grenade smoke, etc) so be sure to read thru the instructions.

You have to modify the awe.cfg file that is among the awe35b files to your liking. The awe.cfg file is well annotated so you shouldn't have any trouble with this.

Then you execute the mod from within your server config by adding 'exec awe.cfg' (no quotes) before the map rotation part of the server config. When the game server starts, it will be running the mod.
 

BloodyDream

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Dec 20, 2003
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#14
Quick question.. I have AWE set up as fs_game and working perfectly. My question is can I run another fs_game folder on the same server for maps and place all of my custom maps into this folder? Or would it be better to place them into the AWE folder?

example "+set fs_game awe3b5 +set fs_game maps"
 

BloodyDream

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Dec 20, 2003
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#16
yes, tried since last post and found out the hard way. Looks like you can only run about 5 or 6 customs before you start getting errors. I'm gonna try a map pack tomorrow and see how that goes.
 
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#17
thats due to a limit in the Iwn sum/name dvars :( hope they fix it in the next patch (thats if they do one lol)

putting all your maps in to a map pack should make it work fine with more maps :)
 
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#18
Correct, there is a limit of 4 extra .iwd files. Use packscape and drag and drop all the files into one of the map .iwd folders that shows up in the packscape program, then rename the new file "yourclan_mappack01"

I limit each pack to about 50 megs for no perticular reason.

As for the fs_game:

I had half my clan not able to load our new custom server because of exactly this problem, and had many public players connect and after downloading the maps get disconnected for the same errors. Some other server admins are running mods in the main folder and they were causing a conflict. PLEASE use game folders for each of your servers becuase not only are you messing up how your server runs, but anybody who has connected to your server in the past may now not be able to use other servers. And if they are not tech savy, they will not be able to figure out what the problem is.

The procedure has been explained enough, so I was just adding my frustrating story to the pot.
 

genuvine

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Aug 1, 2006
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#19
[Dead*Prez]Hamburger said:
Correct, there is a limit of 4 extra .iwd files.
Sorry, not correct. The IWD Sum Mismatch problem is caused by the server info_string.
worm, the creator of the pam mod, has investigated to that problem and you can review his results here:
iwd Sum/mismatch Revealed, An in-depth study http://www.wormsworld.net/forums/viewtopic.php?t=954
or here: http://www.iwnation.com/Forums/index.php?showtopic=24147

Once again we all have to say a big thanks to worm for his magnificent work.

[Dead*Prez]Hamburger said:
I had half my clan not able to load our new custom server because of
exactly this problem, and had many public players connect and after
downloading the maps get disconnected for the same errors. Some
other server admins are running mods in the main folder and they
were causing a conflict. PLEASE use game folders for each of your
servers becuase not only are you messing up how your server runs,
but anybody who has connected to your server in the past may now not
be able to use other servers. And if they are not tech savy, they
will not be able to figure out what the problem is.
Absolutly correct. Nothing more to say.

I recommend every admin to create his own, unique mod folder using fs_game for all mods and mappacks. this technique decreases highly mod/map load errors because your files don't interfere with others from other servers. I put all my maps into the fs_game (current 20) and i don't have any load errors. the only barrier is the info_string (mentioned above)

i hope my post will help you.

greets, genuvine
 
Joined
Aug 5, 2006
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#20
I cannot get the command line to work. My server provider, the same one as in your banner, if that helps, 'does not support changing file permissions', when I go to add that in my ftp. I have read the other posts, and that talks about adding 'C:/Program Files/Activision/Call of Duty 2/CoD2MP_s.exe +fs_game <mod name>' but thats what it says when I right-click>Properties. Help please?


[Sorry if I am a noob at this, this is my first time with a server... I have already set up my http redirect, hopefully, correctly, so I just need to get this functioning on my server, and thats it... <mod name> would be 'awe3nag', and I have those file names set up already. Thanks!]



*EDIT* I contacted my provider, they helped me out.
 
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