DICE creating their own Anti-cheat?

Neil

Senior Member
Joined
Jul 19, 2007
Likes
0
Location
Stansted, UK
#1
Looks like DICE are looking to enhance security within their games although I am not sure whether they are looking at building an AC system to replace Punkbuster. Interesting none the less.

Look we are hiring a Software Engineer - Anti Cheat in Stockholm! EA DICE #jobb
Source: twitter

From the jobs page here:

Software Engineer - Anti Cheat
DICE (EA Digital Illusions Creative Entertainment), the award-winning developer based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise with the widely acclaimed Battlefield 3 being the latest installment. DICE is also home of the Frostbite Engine and creators of Mirror's Edge and Medal of Honor multiplayer experience.

Role Overview

In our continued effort to keep our games free from cheating, we are now looking for two experienced Software engineers. The engineers will be working to secure our general online integrity and plan for future improvements to keep our games free from abuses. They will be part of a team that is dedicated to this cause and will have all opportunity to bring important changes to the industry.

What skills does DICE look for?

• Proficient knowledge in x86 assembly language
• Proficient knowledge in C and C++ programming
• Proficient knowledge in Windows system programming
• Low level debugging skills in a Windows OS environment
• Experience working with large code bases
• A security minded approach
• A Self-driven attitude with a strong sense of quality
 

PapaCharlie9

Senior Member
Joined
Jan 15, 2011
Likes
0
#2
Kind of a big leap to turn that into an AC other than PunkBuster. For all we know, doing PB correctly may require two full time engineers just to integrate and customize PB for a game.

Not that I'm any expert, but my understanding is that the two big "attack surfaces" for cheating are the network protocols, both front and back end, and vulnerabilities in the client code -- server too if hacks can get their hands on it. The job description would fit someone working on code vulnerabilities, but they'd need a network architect for protocol exploits..
 

Neil

Senior Member
Joined
Jul 19, 2007
Likes
0
Location
Stansted, UK
#4
Kind of a big leap to turn that into an AC other than PunkBuster. For all we know, doing PB correctly may require two full time engineers just to integrate and customize PB for a game.

Not that I'm any expert, but my understanding is that the two big "attack surfaces" for cheating are the network protocols, both front and back end, and vulnerabilities in the client code -- server too if hacks can get their hands on it. The job description would fit someone working on code vulnerabilities, but they'd need a network architect for protocol exploits..
Yeah I think you are right but it is still a good thing that they are hiring people to look into this area. However, I think the best people for this job are the guys who develop cheats. People that have that knack to find vulnerabilities in software are the best ones for these types of jobs. Sad but true.
 

PapaCharlie9

Senior Member
Joined
Jan 15, 2011
Likes
0
#5
Agreed. They ought to have white hats buy the cheats, decompile/analyze them and then plug up the holes that the cheat exploits.

I bet that fixing some of the cheats may utterly break the game, though.
 
Top Bottom