Current BF3 Reserved Slot Status?

feeblemedic

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Nov 20, 2011
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#1
I'm looking for some reliable information on the status of reserved slots in bf3. I know they don't work now.

However, when I look at all the various forums where information is released...reddit/twitter etc.. I just become more confused.

I see where before release on twitter:
https://twitter.com/#!/zh1nt0/status/122641933561638912
Reserved slots would be included in final release.

I saw this response from Mikael Kalms (@Kalmalyzer):
"not true, we do have plans. have to get join queue working reliably first though."

when asked about reserved slots.

Then I see:
@Battlefield on the Twitters:
"We do not currently have plans for them, but that doesn't rule them out in the future. Post suggestions in the Battlelog forum. ^JT"

My Group is now at a point where we are evaluating the long term sustainability of these popular servers without a reserved slot system to support it. Requiring a small group to shoulder the entire burden of providing these servers to the BF3 community is not something I wish to continue indefinitely.

However, I would hate to drop the popular servers provided by my organization to the community on the assumption that no reserved slots will be implemented in bf3, if there are plans for reserved slots in the near...or even not so near future.

This issue will make an impact on how we proceed from this point forward. Any information related to reserved slots will be better than none and I understand that issues arise and no timeline on such things can be written in stone.

Thanks in advance for anyone who can take time and provide me with information related to this issue. It really would mean a lot to us.
 

GrossKopf

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#2
Yeah, I'm not too confident that we'll see reserved slots, which is a shame. Doesn't BC2 have reserved slots? If so, I don't understand why BF3 wouldn't.
 

PapaCharlie9

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#3
We would also like to understand the roadmap for reserved slots. Currently, when a community member on our server is greater than 1st position in the queue (e.g., 2nd or 3rd or 5th, etc.), we manually kick players until they get in. This is far less desirable than how reserved slots worked in BC2, where people ahead of the "VIP" in the queue were skipped, rather than getting in and potentially kicked immediately to make room. Some lucky ones get to stay in, some unlucky ones have to rejoin the queue in last place. Kinda sucks that it is all up to luck.

All we are looking for is some kind of reassurance that there is some non-zero chance of it being added at all, and if so, a rough estimate, like more or less than 3 months from now (April 1).
 

feeblemedic

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#5
I'm pretty sure they have officially said (or as official as EA/DICE gets anymore via twitter) that they are not going to include this option.

If console players don't want it, we aren't gonna get it unfortunately.

The part that is getting to me the most is that we customers that host PC servers for battlefield 3 end up paying fee's every month for the privilege and then get the shaft when it comes to support, updates, and features that we require.

I'm afraid without basic features everyone assumed would be included on day one, this game is dying a quick death and very little of the battlefield PC community good will toward the franchise will remain on future releases.
 

woowoo

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Aug 27, 2008
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#6
This has nothing to do with consoles wanting this or not but rather the way battlelog works with the servers. They have experimented with this but seem to be having trouble to get it to work right. Since battlelog handles the server browsing and queuing my guess is there is a challenge in going to the server to validate each name.
 

EBastard

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Netherlands
#7
This has nothing to do with consoles wanting this or not but rather the way battlelog works with the servers. They have experimented with this but seem to be having trouble to get it to work right. Since battlelog handles the server browsing and queuing my guess is there is a challenge in going to the server to validate each name.
Frankly, I don't care if it's a challenge. This game is now 5 months old. They should have fixed it by now.

The RCON protocol does not seem to get the proper attention it deserves:
...
The wishlist (and buglist) for the remote admin interface is long and we are not putting a lot of engineering hours into it.
http://www.fpsadmin.com/forum/showthread.php?t=24144

Without proper RCON and VIP slots this game is dead pretty soon.
At least for our clan.

I don't know if we renew our 3 servers in June. With BC2 we could build a community of friends and regulars. But with the lack of RCON & VIP slot support we cannot do the same for BF3. And that's a bloody shame.
 

feeblemedic

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#8
I'm with you on that one, we rent 4- 64 player servers in the US. We run vanilla/and b2k maps all normal settings, in the US. (somewhat rare to find one that's not 1000 tickets or metro only i hear)

We are fairly popular, however, with the utter lack of support for these basic pc game tools....it just can't last.

I attempted to follow up on these questions early on, inquiring about the sustainability of pc servers hosted by player organizations without these basic functions and all I really got was the standard non-answers while leading me to believe these features would be added "soon". I held out hope for as long as I could, thinking that they must be working hard to fix these issues and all I needed was a little patients.

The resounding silence on these issues has finally answered that question for me and I've lost faith. We are/were a battlefield only clan; now we spend our days looking for another franchise to throw our money at........if you play on our "Free Beer & Bourbon" servers in the USA, enjoy them while you can, the lack of server support has put an early death sentence on them.

Even a long time battlefield veteran, fan, supporter, server provider....general fan boy, who gave them every benefit of the doubt, can only hold on to hope so long.
 

Bluecewe

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Feb 7, 2012
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#9
The thing is we're not waiting for a conformation as to DICE's awareness of the lack of a VIP system; I recall reading one of Kalms' posts a little while back in which he indicated that getting a VIP system functional on dedicated servers was near the top of their priority list, shortly behind general crash and latency fixes.

I struggle to understand what Kalms has been working on though. Clearly, he has put time into building the console servers, but I would have thought he could have developed some sort of VIP system since release.
 
Joined
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#10
It's funny how each new release of a battlefield game we are losing more and more features. We went from hosting BF servers with no extra fees added on that had lots of features to servers where u have to pay monthly(fees) and you get less.

Then you add in the crappy server browser and beta testing the server files for a couple months.
 

PapaCharlie9

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#11
This has nothing to do with consoles wanting this or not but rather the way battlelog works with the servers. They have experimented with this but seem to be having trouble to get it to work right. Since battlelog handles the server browsing and queuing my guess is there is a challenge in going to the server to validate each name.
Fine, if the problem is Battlelog talking to a game server, don't do that. Let us define the reserved slot list in Battlelog if that will make it easier.

As I posted in another thread, we don't even need that. Just have Battlelog provide a Web API to get the list of names of players in the queue and we can do everything else ourselves with PRoCon. That's the only piece missing. We already have a plugin that kicks players (with a completely customizable set of rules for who to kick -- way better than BC2) until a VIP with a matching name is found. The only problem is that we have to specify the VIP name in an in-game command manually, since there is no access to the names in the queue to do it automatically.

Admin tools have become so flexible and sophisticated that future game protocols really ought to do nothing in terms of services. Just give us the data and control over basic operations like queuing and joining and kicking and we'll do everything ourselves.

BTW, I think the gloom and doom is overstated. It's true that according to Gametracker.com, the number of PC servers being monitored has been trending down. But in 5-6 months its only gone from 12k to 9k. I wouldn't call a 25% decline the end of the world. Frankly, I wish it would decline more rapidly, we still have overcapacity for the player pool.
 
Joined
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#12
BTW, I think the gloom and doom is overstated. It's true that according to Gametracker.com, the number of PC servers being monitored has been trending down. But in 5-6 months its only gone from 12k to 9k. I wouldn't call a 25% decline the end of the world. Frankly, I wish it would decline more rapidly, we still have overcapacity for the player pool.
From this admin who had his server go from rank 100 in the world to around 2500 in 4 months and has lost several clan members because we are trying to stick with this game and hope the next patch can bring about some change I can tell you that there is every reason for the doom and gloom we are reading about Battlefield 3. Extremely slow support, lack of communication, and out right ignoring the problems we PC players wish fixed (such as the reserved slots) have brought this franchise and it's supportive clans to this.
 

Hellsonix

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#17
Well if there were a working VIP slot reservation system in place then players would not have to buy Premium to get queue hop.
Dice logic.

If players think queues will go away after buying premium they are wrong. You will just end up queuing with a bunch of premiums and anyone without will get kicked to the back of the queue.

On a plus note, that means more 'non-premium' players will be looking to join servers that arent't full so they don't have to queue.
 
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