Callvote.cfg - clientkick NOT private?

GaSplat

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Joined
Sep 22, 2003
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2
Location
St Louis
#3
client slot numbers are not related to who is using a "private slot". As I understand it, a private slot is more a determination made when someone tries to join, than it is a question of a slot you could reference or exclude from a voting script.
 
Joined
Nov 15, 2010
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#4
I think the vote to kick clients, not work. How to fix this? :confused:

Ihave problem with noob blockers building players of the my base builder server. i want the people to vote for the kick noob players
 
Joined
Nov 15, 2010
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#8
I choose call vote and not working the choice kick clients. I choose "kick clients" and then not showing the numbers of clients.
 

GaSplat

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Joined
Sep 22, 2003
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Location
St Louis
#9
No idea. If you want to post your callvote.cfg, I can look and see if I get any ideas. I rarely had voting on my servers but I'll see if any ideas come to mind.
 
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#10
Code:
// callvote options script
//-------------------------
// This is a server-side file that is used to specify what things can be voted for,
// and what the valid voting options for them are. The options clients are allowed
// to do a callvote on are determined by the settings in this file on the server.

// the format is as follows:
// "Option Name" "Command" <Type>
// {
//    "Choice Name 1" "VoteString1"
//    "Choice Name 2" "VoteString2"
//    ...
// }

// "Option Name" is the name that will be displayed for that voting option.
// Command is the command that a change will be voted for.
// <Type> is an optional parameter specifying what kind of option it is
// Valid option types are:
//    - "nochoices" : Provides no additional choices are info entry, it just is. (default)
//    - "list" : Provides a list of choices for the option
//    - "text" : Pops up a text entry window for the option
//    - "integer" : Pops up an integer number entry window for the option
//    - "float" : Pops up a floating point number entry window for the option
//    - "client" : Pops up a list of players in the game for the option
//    - "clientnotself" : Pops up a list of other players in the game for the option
// { and } specify the begining and end of a list of choices for a voting
// option. No list should be specified for any type besides list.


"Free-For-All Map" "g_gametype" list
{
    "Bahnhof - dm/MP_Bahnhof_DM" "1; map dm/MP_Bahnhof_DM"
    "Bazaar - dm/MP_Bazaar_DM" "1; map dm/MP_Bazaar_DM"
    "Brest - dm/MP_Brest_DM" "1; map dm/MP_Brest_DM"
    "Holland - dm/MP_Holland_DM" "1; map dm/MP_Holland_DM"
    "Stadt - dm/MP_Stadt_DM" "1; map dm/MP_Stadt_DM"
    "Gewitter - dm/MP_Gewitter_DM" "1; map dm/MP_Gewitter_DM"
    "Unterseite - dm/MP_Unterseite_DM" "1; map dm/MP_Unterseite_DM"
    "Verschneit - dm/MP_Verschneit_DM" "1; map dm/MP_Verschneit_DM"    
    "Southern France - dm/mohdm1" "1; map dm/mohdm1"
    "Destroyed Village - dm/mohdm2" "1; map dm/mohdm2"
    "Remagen - dm/mohdm3" "1; map dm/mohdm3"
    "The Crossroads - dm/mohdm4" "1; map dm/mohdm4"
    "Snowy Park - dm/mohdm5" "1; map dm/mohdm5"
    "Stalingrad - dm/mohdm6" "1; map dm/mohdm6"
    "Algiers - dm/mohdm7" "1; map dm/mohdm7"
    "Ardennes - obj/MP_Ardennes_TOW" "1;map obj/MP_Ardennes_TOW"
    "Berlin - obj/MP_Berlin_TOW" "1;map obj/MP_Berlin_TOW"
    "Druckkammern - obj/MP_Druckkammern_TOW" "1;map obj/MP_Druckkammern_TOW"
    "Flughafen - obj/MP_Flughafen_TOW" "1;map obj/MP_Flughafen_TOW"
}

"Team-Match Map" "g_gametype" list
{
    "Bahnhof - dm/MP_Bahnhof_DM" "2; map dm/MP_Bahnhof_DM"
    "Bazaar - dm/MP_Bazaar_DM" "2; map dm/MP_Bazaar_DM"
    "Brest - dm/MP_Brest_DM" "2; map dm/MP_Brest_DM"
    "Holland - dm/MP_Holland_DM" "2; map dm/MP_Holland_DM"
    "Stadt - dm/MP_Stadt_DM" "2; map dm/MP_Stadt_DM"
    "Gewitter - dm/MP_Gewitter_DM" "2; map dm/MP_Gewitter_DM"
    "Unterseite - dm/MP_Unterseite_DM" "2; map dm/MP_Unterseite_DM"
    "Verschneit - dm/MP_Verschneit_DM" "2; map dm/MP_Verschneit_DM"    
    "Southern France - dm/mohdm1" "2; map dm/mohdm1"
    "Destroyed Village - dm/mohdm2" "2; map dm/mohdm2"
    "Remagen - dm/mohdm3" "2; map dm/mohdm3"
    "The Crossroads - dm/mohdm4" "2; map dm/mohdm4"
    "Snowy Park - dm/mohdm5" "2; map dm/mohdm5"
    "Stalingrad - dm/mohdm6" "2; map dm/mohdm6"
    "Algiers - dm/mohdm7" "2; map dm/mohdm7"
    "Ardennes - obj/MP_Ardennes_TOW" "2;map obj/MP_Ardennes_TOW"
    "Berlin - obj/MP_Berlin_TOW" "2;map obj/MP_Berlin_TOW"
    "Druckkammern - obj/MP_Druckkammern_TOW" "2;map obj/MP_Druckkammern_TOW"
    "Flughafen - obj/MP_Flughafen_TOW" "2;map obj/MP_Flughafen_TOW"
}

"Round-Based-Match Map" "g_gametype" list
{
    "Bahnhof - dm/MP_Bahnhof_DM" "3; map dm/MP_Bahnhof_DM"
    "Bazaar - dm/MP_Bazaar_DM" "3; map dm/MP_Bazaar_DM"
    "Brest - dm/MP_Brest_DM" "3; map dm/MP_Brest_DM"
    "Holland - dm/MP_Holland_DM" "3; map dm/MP_Holland_DM"
    "Stadt - dm/MP_Stadt_DM" "3; map dm/MP_Stadt_DM"
    "Gewitter - dm/MP_Gewitter_DM" "3; map dm/MP_Gewitter_DM"
    "Unterseite - dm/MP_Unterseite_DM" "3; map dm/MP_Unterseite_DM"
    "Verschneit - dm/MP_Verschneit_DM" "3; map dm/MP_Verschneit_DM"    
    "Southern France - dm/mohdm1" "3; map dm/mohdm1"
    "Destroyed Village - dm/mohdm2" "3; map dm/mohdm2"
    "Remagen - dm/mohdm3" "3; map dm/mohdm3"
    "The Crossroads - dm/mohdm4" "3; map dm/mohdm4"
    "Snowy Park - dm/mohdm5" "3; map dm/mohdm5"
    "Stalingrad - dm/mohdm6" "3; map dm/mohdm6"
    "Algiers - dm/mohdm7" "3; map dm/mohdm7"
    "Ardennes - obj/MP_Ardennes_TOW" "3;map obj/MP_Ardennes_TOW"
    "Berlin - obj/MP_Berlin_TOW" "3;map obj/MP_Berlin_TOW"
    "Druckkammern - obj/MP_Druckkammern_TOW" "3;map obj/MP_Druckkammern_TOW"
    "Flughafen - obj/MP_Flughafen_TOW" "3;map obj/MP_Flughafen_TOW"
}

// Loads an objective map and makes sure the game is in objective mode
"Objective Map" "g_gametype" list
{
    "The Hunt - obj/obj_team1" "4;map obj/obj_team1"
    "V2 Rocket Facility - obj/obj_team2" "4;map obj/obj_team2"
    "Omaha Beach - obj/obj_team3" "4;map obj/obj_team3"
    "The Bridge - obj/obj_team4" "4;map obj/obj_team4"
}

// Loads an objective map and makes sure the game is in objective mode
"Tug-of-War Map" "g_gametype" list
{
    "Ardennes - obj/MP_Ardennes_TOW" "5;map obj/MP_Ardennes_TOW"
    "Berlin - obj/MP_Berlin_TOW" "5;map obj/MP_Berlin_TOW"
    "Druckkammern - obj/MP_Druckkammern_TOW" "5;map obj/MP_Druckkammern_TOW"
    "Flughafen - obj/MP_Flughafen_TOW" "5;map obj/MP_Flughafen_TOW"
}

//"Next Map" "nextmap" nochoices

//"Disallow Weapon" "" list
//{
//    "Rifle" "g_weapon_rifle 0"
//    "Sniper Rifle" "g_weapon_sniper 0"
//    "Submachinegun" "g_weapon_smg 0"
//    "Machinegun" "g_weapon_mg 0"
//    "Rocket Launcher" "g_weapon_rocket 0"
//    "Shotgun" "g_weapon_shotgun 0"
//}

//"Allow Weapon" "" list
//{
//    "Rifle" "g_weapon_rifle 1"
//    "Sniper Rifle" "g_weapon_sniper 1"
//    "Submachinegun" "g_weapon_smg 1"
//    "Machinegun" "g_weapon_mg 1"
//    "Rocket Launcher" "g_weapon_rocket 1"
//    "Shotgun" "g_weapon_shotgun 1"
//}

//"Only One Weapon" "" list
//{
//    "Rifle" "g_weapon_rifle 1;g_weapon_sniper 0;g_weapon_smg 0;g_weapon_mg 0;g_weapon_rocket 0;g_weapon_shotgun 0"
//    "Sniper Rifle" "g_weapon_rifle 0;g_weapon_sniper 1;g_weapon_smg 0;g_weapon_mg 0;g_weapon_rocket 0;g_weapon_shotgun 0"
//    "Submachinegun" "g_weapon_rifle 0;g_weapon_sniper 0;g_weapon_smg 1;g_weapon_mg 0;g_weapon_rocket 0;g_weapon_shotgun 0"
//    "Machinegun" "g_weapon_rifle 0;g_weapon_sniper 0;g_weapon_smg 0;g_weapon_mg 1;g_weapon_rocket 0;g_weapon_shotgun 0"
//    "Rocket Launcher" "g_weapon_rifle 0;g_weapon_sniper 0;g_weapon_smg 0;g_weapon_mg 0;g_weapon_rocket 1;g_weapon_shotgun 0"
//    "Shotgun" "g_weapon_rifle 0;g_weapon_sniper 0;g_weapon_smg 0;g_weapon_mg 0;g_weapon_rocket 0;g_weapon_shotgun 1"
//}

//"Allow All Weapons" "g_weapon_rifle 1;g_weapon_sniper 1;g_weapon_smg 1;g_weapon_mg 1;g_weapon_rocket 1;g_weapon_shotgun 1" nochoices

"Health Drop" "set" list
{
    "On" "g_healthdrop 1"
    "Off" "g_healthdrop 0"
}

"Realistic Mode" "set" list
{
    "On" "g_realismmode 1;reloadmap"
    "Off" "g_realismmode 0;reloadmap"
}

"Friendly Fire" "set" list
{
    "On" "g_teamdamage 1"
    "Off" "g_teamdamage 0"
}

"Score Limit" "fraglimit" integer

"Time Limit" "timelimit" integer

"Allow Spectator Chat To All" "set" list
{
    "On" "g_spectate_allow_full_chat 1"
    "Off" "g_spectate_allow_full_chat 0"
}

"Kick Client" "clientkick" clientnotself

"Heal Rate" "set" list
{
    "Instant" "g_healrate 0"
    "5 per Second" "g_healrate 5"
    "10 per Second" "g_healrate 10"
    "20 per Second" "g_healrate 20"
}

"Team Spawn Delay" "set" list
{
    "0 Seconds" "sv_team_spawn_interval 0"
    "5 Seconds" "sv_team_spawn_interval 5"
    "10 Seconds" "sv_team_spawn_interval 10"
    "15 Seconds" "sv_team_spawn_interval 15"
    "20 Seconds" "sv_team_spawn_interval 20"
    "25 Seconds" "sv_team_spawn_interval 25"
    "30 Seconds" "sv_team_spawn_interval 30"
    "45 Seconds" "sv_team_spawn_interval 45"
    "60 Seconds" "sv_team_spawn_interval 60"
}
 

GaSplat

Administrator
Joined
Sep 22, 2003
Likes
2
Location
St Louis
#11
ok, that looks right. So what happens when someone calls a vote to kick someone?

Also, it sounded like it was team killers giving you a problem. Have you set these?

// Team Kill Warning
// Amount of team kills before the player is warned
set g_teamkillwarn 1

// Team Kill Kick
// Amount of team kills before the player is kicked off the server.
set g_teamkillkick 2
 
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