Anyone else noticing less people

wcSki

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Nov 28, 2006
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#1
Is anyone else noticing less people in online pc servers already?

I know the in-game browser does not work so well for me, so maybe that is it. But I use to see a full page of servers that were full or near full when I set it up to show the servers with people at the top of the list. Now I do not see more then a 1/2 a page.

Anyone else noticing this trend? Or is it just my in-game browser?

Ski
 

shaldag

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#4
The browser works for me ; butI see nothing but empty servers.

I agree with Pendragon , the snipers are a bloody nuisance.

Waiting for the patch. (I had hoped...!) Yet not holding my breath too much. Seems like another digital coffee coaster.
 
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MaydaX

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#5
71,476 75,057 Counter-Strike
65,953 68,382 Counter-Strike: Source
32,282 35,367 Call of Duty: Modern Warfare 2 - Multiplayer
30,372 31,217 Call of Duty Black Ops - Multiplayer
26,579 26,579 Football Manager 2011
20,755 21,033 Total War SHOGUN 2
16,040 16,040 Sid Meier's Civilization V
14,923 14,923 Team Fortress 2
11,767 11,767 Left 4 Dead 2
6,274 6,274 Battlefield: Bad Company 2
4,030 4,622 Crysis 2
2,542 2,667 HOMEFRONT
http://store.steampowered.com/stats/

Not a good sign considering it's a steamworks game.
 
Joined
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#6
http://store.steampowered.com/stats/

Not a good sign considering it's a steamworks game.
The snipers aren't cheating in Homefront - they are simply annoying. And they are annoying to the point that they are putting off players in their thousands, and so they are deserting the game. So, it isn't a question of the effectiveness of steamworks (VAC in particular) or otherwise. It is a question of game design.

Homefront is a game where in its current state you simply CANNOT run around. As soon as you break from cover, and run for an objective, some bloody sniper somewhere camped out on some vantage spot will shoot your head off. 1 hit 1 kill simply is wrong for this type of game, and that's what the sniper rifles currently have. And players are deserting this game in their droves because of it. You simply cannot make an FPS where players are too scared to break from cover and go for objectives, especially when the game is designed around an objective orientated gameplay. The next patch may help save this game by toning down the sniper rifle damage and making it more fun to break from cover and go for the objectives.

However, having said that, notwithstanding the next patch, Homefront is a game which would benefit greatly from having ALL the damage tone down on every weapon - not just the sniper rifles. It's too much like hardcore mode in COD for most people's liking where you die too easily. No one likes to spawn, die, spawn, die, spawn, die, over and over again, with little prospect of getting a decent KDR (as I am in COD). And with the damage levels currently set in Homefront, that's what it is like, and it is putting players off in their thousands.

Nerf down the damage, raise the max player health, nerf down the sniper rifles in particular, and this will be a brilliant objective-orientated FPS game. Do it not, and it will suffer the same fate as MOH 2010, where the developers simply refused to listen to the player base and change "their" design to a design better suited to what the player base wanted to play.
 
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shaldag

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#8
+1 Tally

I think Kaos has sold as many units as are going to be sold for now. they should bite the bullet ,Release a patch, server files and then Mod tools to salvage the game. That would ad longevity and more control by seasoned admins.

If Kaos are intent on starting a franchise, what better allies do they have but the serious PC gaming and modding community. Consult and take advice .
And yet i could be wrong :)
 
Joined
Nov 25, 2008
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#9
+1 Tally

I think Kaos has sold as many units as are going to be sold for now. they should bite the bullet ,Release a patch, server files and then Mod tools to salvage the game. That would ad longevity and more control by seasoned admins.

If Kaos are intent on starting a franchise, what better allies do they have but the serious PC gaming and modding community. Consult and take advice .
And yet i could be wrong :)
+1000 to that.

EDIT -

Wizz beat me to it!
 

Neil

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Jul 19, 2007
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Stansted, UK
#10
+1 Tally

I think Kaos has sold as many units as are going to be sold for now. they should bite the bullet ,Release a patch, server files and then Mod tools to salvage the game. That would ad longevity and more control by seasoned admins.

If Kaos are intent on starting a franchise, what better allies do they have but the serious PC gaming and modding community. Consult and take advice .
And yet i could be wrong :)
But will mod tools be enough to entice people back or get more into the game? I think it would to some degree but I doubt you would see player levels in the region of Call of Duty or even TF2.
 
Joined
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#11
But will mod tools be enough to entice people back or get more into the game? I think it would to some degree but I doubt you would see player levels in the region of Call of Duty or even TF2.
The thing about mod tools is that they can enable a community to make as many different variations of a game to suit almost anyone. If you think sniper rifles are over powered - mod them down; if you think there needs to be a class limiter on something, mod it in; if you think the game needs an anti-camper feature, mod it in.

That is what mod tools bring to the table - everyone is empowered to make the game exactly how they want it. They are only limited by their imagination.

Without mod tools, you only get to play the game the way the developers make it. And the only hope you have of seeing your "improvement" incorporated into the game is if they patch it in. Otherwise, you're pretty much stuffed.

Successful mods quickly gain a reputation, and the word gets around. People then start to buy a game just to play the modded version of it. This has not only happened for HL with the counterstrike mod, but many many other mods as well - they have literally "saved" a game and extended it's life.
 
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zeroy

Senior Member
Joined
Oct 20, 2004
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Louth, Ireland
#13
I think Kaos has sold as many units as are going to be sold for now. they should bite the bullet ,Release a patch, server files and then Mod tools to salvage the game.
mmm there are already DLC hints... can you say "MOH"? Its not good for Kaos, they need to release that patch ASAP and keep on top of the cheaters/hackers.
 

ButchCassidy

Senior Member
Joined
Sep 29, 2004
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#14
The snipers aren't cheating in Homefront - they are simply annoying. And they are annoying to the point that they are putting off players in their thousands, and so they are deserting the game. So, it isn't a question of the effectiveness of steamworks (VAC in particular) or otherwise. It is a question of game design.

Homefront is a game where in its current state you simply CANNOT run around. As soon as you break from cover, and run for an objective, some bloody sniper somewhere camped out on some vantage spot will shoot your head off. 1 hit 1 kill simply is wrong for this type of game, and that's what the sniper rifles currently have. And players are deserting this game in their droves because of it. You simply cannot make an FPS where players are too scared to break from cover and go for objectives, especially when the game is designed around an objective orientated gameplay. The next patch may help save this game by toning down the sniper rifle damage and making it more fun to break from cover and go for the objectives.

However, having said that, notwithstanding the next patch, Homefront is a game which would benefit greatly from having ALL the damage tone down on every weapon - not just the sniper rifles. It's too much like hardcore mode in COD for most people's liking where you die too easily. No one likes to spawn, die, spawn, die, spawn, die, over and over again, with little prospect of getting a decent KDR (as I am in COD). And with the damage levels currently set in Homefront, that's what it is like, and it is putting players off in their thousands.

Nerf down the damage, raise the max player health, nerf down the sniper rifles in particular, and this will be a brilliant objective-orientated FPS game. Do it not, and it will suffer the same fate as MOH 2010, where the developers simply refused to listen to the player base and change "their" design to a design better suited to what the player base wanted to play.
Good Lord, This is the second post within a week or so that I have totally agreed with Tally...lol..But he is right.
Kaos and DE have a real winner in Homefront but only if they fulfill its potential and at the moment they are not stepping up to the plate in my opinion.
Players have left in droves because of two main reasons Cheating and Sniping, which quite frankly should never have been allowed to get to a stage where they are now effecting the whole franchise and possibly its future.

Cheating is common place and the response has been (to be brutally honest) appalling from Kaos/DE.
Once the cheats appeared they should have been far, far more active in getting them banned.
Their forums should have been rigoursly moderated so that cheats could not post or advertise and so that players could report properly the cheats that were appearing.
The moderation on the HomeFront Forums is at present non-exsistant.

Many of the videos and Demos in their forums have still not been acted upon some two weeks after the cheat explosion.
That is poor support by any standards and has only hurt the developers themselves.
Afterall who wants to play a game or a franchise renowned for cheating?
These are simple things that should have easily be done, So learn from the mistakes and get them done now, I say.


Snipers are just a terrible idea to have in objective gametypes.
They may sound cool, they may look cool but they are just aweful to have in an objective based gametype because they simply do not encourage players to play the gametype.
Instead they sit and camp and rack up huge rewards for basically taking no active part in the gametype as well as bringing huge frustration to those who to play the game as it was intended.
You go into any Homefront server and well over half the players are using the sniper class.
Hiding on roofs and hilltops, getting one shot kills from their far too overpowered guns.
I don't have to much of a problem with the constant camping ethos in TDM gametypes but its definately not enjoyable in objective gametypes.

By constantly killing players who are trying to cap an objective, whilst themselves never ever trying to cap anything they are driving players away and Kaos or DE need to step in and either limit the class and its weapons or allow admins to do it themslves on their own servers.
All that is happening now is those who enjoy the objective gametypes are getting hugely frustrated and leaving the game and in many cases never coming back.

Afterall who needs to be to have their arsed kicked simply for trying to play the gametype by some jerk using a weapon that requires no skill to use?.

Need I remind KAOS and DE that snipers are Rare, elite units so please treat them as such by making the class worthy of its rare and elite status.

And that means limiting the damn things and making them a weapon of skill which is very difficult to master.
At the moment my pet parrot could use these guns..and he's only got one leg!!!
 
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Neil

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Stansted, UK
#15
The thing about mod tools is that they can enable a community to make as many different variations of a game to suit almost anyone. If you think sniper rifles are over powered - mod them down; if you think there needs to be a class limiter on something, mod it in; if you think the game needs an anti-camper feature, mod it in.

That is what mod tools bring to the table - everyone is empowered to make the game exactly how they want it. They are only limited by their imagination.

Without mod tools, you only get to play the game the way the developers make it. And the only hope you have of seeing your "improvement" incorporated into the game is if they patch it in. Otherwise, you're pretty much stuffed.

Successful mods quickly gain a reputation, and the word gets around. People then start to buy a game just to play the modded version of it. This has not only happened for HL with the counterstrike mod, but many many other mods as well - they have literally "saved" a game and extended it's life.
All sounds good but I still have my doubts as to whether the casual gamer is going to pick up the game new or "again" just because they release mod tools, especially today's casual gamer.

How long does a mod usually take considering this is a past time for people who have 38-48 hour working week? Will the current casual gamers be patient enough to wait for mods to be created when there are games like BF3, CoD x plus many more coming out this year?

I think with Valve they are very supportive towards the modding community by releasing mods or maps as part of patches and I do think that contributes to keeping people playing. I would like to see developers take this approach but then again most are more interested in moving to the next title. You can see that already with Kaos as there is already talk about Homefront 2. I also think gamers attitudes are changing as well because of this yearly release of games coming from studios.
 
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Wentzville, MO
#16
All sounds good but I still have my doubts as to whether the casual gamer is going to pick up the game new or "again" just because they release mod tools, especially today's casual gamer.

How long does a mod usually take considering this is a past time for people who have 38-48 hour working week? Will the current casual gamers be patient enough to wait for mods to be created when there are games like BF3, CoD x plus many more coming out this year?
Nope. Mods couldn't save COD:W@W, mods couldn't save Crysis Wars, mods couldn't save UT3. There may be small core communities still playing these games that will play the mods, but it won't generate enough new sales to increase the player base by any significant amount.

As you say, the world of FPS gaming has changed. There are going to be 2-3 more big name military shooters released this year and Homefront isn't really offering anything that shooters from last year didn't have. It is graphically behind, behind in physics, and behind in sound....it is just gameplay that is different and from what I am reading you guys are saying, the gamplay is ruined.

That being said. Modifying weapon damage is a script type thing and would take relatively no time if mod tools were released (assuming my experience with COD serves as a good example in that it is usually just a text file or two with lots of numbers). Art assets like GUI, maps, and weapons take the most time for mods. Plus any serious reprogramming of how the game works. What would take time is adding sway if it is not in the way weapons already work now.
 

zeroy

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Oct 20, 2004
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Louth, Ireland
#17
Snipers are just a terrible idea to have in objective gametypes.
They may sound cool, they may look cool but they are just aweful to have in an objective based gametype because they simply do not encourage players to play the gametype.
Instead they sit and camp and rack up huge rewards for basically taking no active part in the gametype as well as bringing huge frustration to those who to play the game as it was intended.
This is debatable.... Snipers can have a role in some gametypes and the Conquest from Homefront is such gametype. From a concelled place a sniper can help the team by picking off players approaching or capping a zone. In Battle Commander mode Snipers have a move spots often or they will be easily spotted; The only mistake i see in Kaos part on the matter is that sniping is far too easy, laser precision rifles, one with an infrared scope, no bullet drop, no sway, one hit kills... Those are the areas where the problem needs to be addresed, not taking out the entire class/weapons, at least imo.
 

shaldag

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#18
All the opinions expounded are right. And we can all agree that any move from Kaos is 2 little 2 late. Then in this case it would seem a funeral service is the order of the day for Homefront De Profundis!???

AAA games are in the pipe line, people will buy them again in droves and we will be here next November and December with the same arguments and variations thereof.

The landscape has changed, we adapt creatively or we die?.LOL
 

wcSki

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#19
It is sad to watch. Someone said it in another thread, but it is kinda like MOH in a way. That was also a good game and with just a little bit of TLC in the right direction it would of been a great game.

Homefront can also be a great game... but by the looks of things in the online stats this developer is going to be a bit to late and getting it right. I think a beta would have address most of the serious issues. But since the patch that was suppose to be "early" this week still is not released and we have no news on it. Who knows whats going to happen.

Ski
 

69thPaladin

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#20
We have a full-time team here at Kaos Studios dedicated to ongoing support on the technical side, as well as development of a wide range of exciting DLC
Source: Latest news

I'm not sure there's going to be anyone to buy a DLC if they don't address the issues they aren't addressing now.
 
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