For those out of the loop, starting tomorrow (26th April) at 11am BST we’re running a closed beta until Monday (29th April). This is the penultimate beta for Hell Let Loose ahead of Early Access launch on June 6th.
PCgamer is reporting that Electronic Arts is laying off 350 people across their marketing, publishing and ops team
Wilson said that the publisher was taking "important steps as a company to address our challenges and prepare for the opportunities ahead." Unfortunately, those changes will "impact about 350 roles", which means 350 people will be laid off. The full statement is below.
Google finally showed off its Stadia video gaming platform at the 2019 Game Developers Conference. While there is no pricing or date set for the streaming platform’s launch, the company says it will be coming in 2019. Players will be able to quickly load games on smartphones, tablets, desktop computers, and Chromecasts.
This could be the "Netflix" of gaming. Looks interesting but time will tell if the hype can be believed. Also, a lot will depend on cost and how it's going to work. Are we expected to "Buy" the games or is it going to be a subscription-based system like Netflix? Time will tell but if it does become the defacto standard we are not going to need our powerful gaming PCs any more.
It includes the massive addition of a new ‘arcade’ playlist with rotating game modes, alongside five new weapons, a new firing range for practising your aim, performance improvements, and a wealth of smaller changes, additions, tweaks, and bug fixes
Say it ain't so EA. Spotted this little bueaty over at [H]
"You should expect that we will be more innovative and more creative around both marketing campaigns and how we bring games to market and more diligent in our operation against execution of the project plans around development of video games going forward," he said. "I mean, it’s something we are taking very seriously across the full landscape of development." Wilson later went on to note that "Titanfall 2" also struggled with a marketing problem.
My reply was
I think this game would have sold better if they did something new, fresh and never tried before
- Let the community create their own maps. this could be record setting, where the community could turn out new maps on a weekly basis
- Let the community run their own servers so they can police, set rules and run their own community the way they want too
- Add a third party to control anti cheat
- A mode that bridges arcade...
I've been playing FPS type games for longer than I can remember. I'm not known for calling people out as cheaters but over the past year playing both BF1 and BF5 I can't help but say cheating is BAD in both 1 and V
Rogue-9 via his youtube channel has some amazing proof and it seems Dice/EA could not be bothered to fix the Anti-Cheat
Lets not even talk about the lack of any 3rd party servers. I guess Dice/EA can't afford the dev to get that working......
* seems EA is now holding off on the update. I complained via twitter of the slow Origin update yesterday evening to come into my office and greeted with a BF:V message saying they found an issue and are holding off on releasing.
EA is letting everyone know that Dec 4th they will be rolling out BF V Tides of War Chapter 1 on all platforms. Multiplayer will be offline for about an hour
PC – Multiplayer will be offline for 1h starting at 0900 UTC / 1AM PDT
PS4 – Multiplayer will be offline for 1h starting at 1000 UTC / 2AM PDT.
Xbox One – Multiplayer will be offline for 1h starting at 1100 UTC / 3AM PDT.
Calling it their update 8 the Hell let Loose team let us know that a lot of work has gone into the game over the past several months.
Check out our brand new gameplay trailer. We’ve still got a lot of work to do but we hope this gives you some idea of the progress we’ve made over the last four months (including finishing tank track systems, heavy weapons and armor penetration, gore and gibbing, engineer fortification mechanics, rocket launchers, mines, machine gun deployment mechanics, new buildings and interiors, polishing up movement mechanics and a continuing sound and animation overhaul.)
Hi all, I'm happy to be able to share with you a post written by New World Interactive on what to expect for future updates, and what the team are currently working on.
Hi everyone my name is Jon Higgins, and I am the Marketing and Communications Director here at New World Interactive. It’s been a little while since we last spoke about the development state of Insurgency: Sandstorm, and we’d like to take this opportunity to update our fans on what our team have been working on.
With the PC launch moving to December 12th, our team took a fresh look at the feedback you had provided during the course of the Beta and evaluated what our top priorities should be given the additional development and testing time. This includes optimisation, improving the...