An FPS Server guide for developers It's not rocket science and to be honest, most if not all of these features have been around for some time. However we keep seeing new games released, with a lot of these basic features missing. Click here to view the list of features we've been asking for since 2001
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‘Titanfall Expedition’ DLC Unveiled: 3 New Maps, Releasing in May.
Well before Titanfall actually hit the Xbox One and PC platforms, developer Respawn Entertainment had put into place plans to support their online-only multiplayer game through downloadable content. They promised that some of the post-release content – modes, updates, gameplay tweaks – would be free, while the more substantial additions, like new maps and (potentially) new Titans, would come at a cost. At the time, however, DLC details for Titanfall were hard to come by, as the focus was placed on the game’s core elements prior to launch.
Now that some time has passed since Titanfall‘s launch – on PC, Xbox One, and now Xbox 360 – Respawn is ready to talk DLC. In fact, they used their PAX East 2014 retrospective panel to announce the first expansion, titled Titanfall Expedition, and confirm its release for May of this year.
While details are fairly slim, we do know that Expedition will include three maps set after the story campaign of Titanfall. They are titled Swampland, Runoff, and War Games, and each will presumably offer a nice change of scenery for Titanfall players.
Swampland is the map highlighted in the promo art below, and, as the name implies, it will feature a dense, forest-like area set among the ruins of alien technology; Runoff is apparently a loosely connected extension of Swampland that features “pipes and water”; and War Games uses a Pilot/Titan training facility as its setting. Although Respawn did not confirm a price point for Titanfall Expedition, players can secure the pack right now by purchasing the $25 Season Pass.
In addition to paid DLC talk, Respawn also teased a few free additions to Titanfall, including a 2v2 variant for the Last Titan Standing mode, a hash tag system that will allow players to coordinate together (a la clans), new Burn Cards, and decals for a little extra Titan customization. They wouldn’t confirm any release dates for these new items, but promised they are all on the way.
While new bells and whistles for Titanfall should encourage players to jump back online, it was the promise of customizable modes by Respawn that caught our attention the most. Respawn wouldn’t commit to the idea, but they did tease that players might soon see variations on the game’s core modes like the 2v2 Last Titan Standing variant. Some of those modes will only appear for a week a two as part of a player test, but those that do find success will seemingly make it into the regular rotation.
For a game that is hoping to set a new precedent for online multiplayer, Titanfall has certainly started off on the right foot with its DLC announcement by confirming paid and free additions. Sure, we’re disappointed that new Titan types will not factor into the equation, but Respawn still seemingly has plenty of intriguing post-release content on the way.
What do you think of Titanfall‘s first DLC map pack, Expedition? Will you buy the pack?
Titanfall Expedition releases May 2014 for PC and Xbox One.
In co-operation with Andrew Gluck (better known as Dslyecxi) from the ShackTactical community, Bohemia Interactive is creating a series of video to explain some of the basics of Arma 3. This episode explores guerrilla warfare concepts - something which factors heavily into the Arma 3 singleplayer campaign.
Nvidia has just announced the GeForce GTX Titan Z, a $3,000 dual-Keplar GPU graphics card that can supercharge PCs with a total of 5,760 processing cores, and 12GB frame buffer memory. To my untrained eye, then, it essentially sounds like two Titan Blacks duct taped together. I'm sure that in practice it's a little bit more complicated.
Facebook intends to acquire virtual reality hardware company Oculus VR for $2 billion, a price that consists of approximately $1.6 billion in stock and $400 million in cash, it said in a press statement Tuesday. During a conference call Tuesday afternoon, Zuckerberg said that purchasing Oculus means Facebook has now made an "ambitious, long-term bet" on each of its three long-term goals: connecting everyone, understanding the world and building the knowledge economy. He named Internet.org and Facebook's artificial intelligence research group as the other two bets. Zuckerberg said that he sees Oculus as an opportunity to move beyond the console and toward ubiquitous computing. He doesn't expect Facebook to make money off of selling Oculus hardware; instead, it might become a ubiquitous world for communication that might contain advertising. In the near future, he said the goal is to build out Oculus and make its platform affordable and ubiquitous. He declined to comment on when a consumer model of the Rift will be released.
Zuckerberg's Facebook status update about the acquisition provided a little more color about the company's intentions with Oculus, particularly in expanding it beyond gaming. "Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face - just by putting on goggles in your home," he explained.
Microsoft today introduced DirectX 12 at the annual Game Developers Conference (GDC) in San Francisco. DX12 is Microsoft's latest version of the graphics API that is the dominant standard in the growing, $25 billion PC gaming industry. Developers have been asking for a thinner, more efficient API that allows them to control hardware resources more directly. Despite significant efficiency improvements delivered by continuous advancement of existing API implementations, next-generation applications want to extract all possible performance from multi-core systems. Developers also want to take direct advantage of advanced GPU hardware features, from which developers are currently insulated to provide fool-proof usage. DirectX 12 was designed from scratch to provide the infrastructure for these advanced applications.
Looks like DirectX 12 will mirror many of the improvements AMD implemented in its own Mantle API. The big news today was that DX12 will support more than just the PC and will work on existing hardware. Microsoft will bring DX12 to all of its platforms, including the Xbox One and, if I understand correctly, Windows Phone. Which hardware will be DX12-compatible? AMD said all of its Graphics Core Next-based Radeon GPUs (i.e. Radeon HD 7000 series and newer) will work with the new API. Nvidia pledged support for all Fermi, Kepler, and Maxwell (i.e. GeForce GTX 400 series and newer) parts. The keynote included a demo of Forza 5 running in DirectX 12 mode atop an Nvidia GPU. Finally, Intel said the integrated graphics in its existing Haswell processors will also have DX12 support. All in all, Microsoft estimates that 100% of new desktop GPUs, 80% of new gaming PCs, and 50% of PC gamers will be able to take advantage of the new API.
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