An FPS Server guide for developers It's not rocket science and to be honest, most if not all of these features have been around for some time. However we keep seeing new games released, with a lot of these basic features missing. Click here to view the list of features we've been asking for since 2001
Please use this thread to leave feedback or be part of the continued discussion on what admins need to run a successful game server.
After showcasing it yesterday, today, DICE rolled out the next major update for Battlefield 1, The Winter Update, onto PS4, Xbox One, and PC. Notably, the update brings the return of ribbons from past Battlefield games, and a jump in class rank caps from 10 to 50. You can see all the changes, additions, and improvements via the patch notes.
You will now be able to collect Ribbons as you play. There are 20 different Ribbons to collect, and each time you get a Ribbon you also receive a 300XP. The Ribbons are designed to promote good teamplay and playing the objective. If you have suggestions for other Ribbons you’d like us to add, we’re always listening! This is just the beginning.
It is now possible to unlock an Elite Codex for eight of the available primary weapons in the game. All you need to do is get 500 more kills per applicable weapon. Not only will you get a shiny Elite Codex, but you will also be awarded 25,000 bonus XP. Not bad when you’re chasing those new Class Ranks.
The new max Class Rank will now be 50. At every 10 new Class Ranks you’ll receive a Battlepack, and when you hit 50, you will be granted some extra nice Class flair in the kill card to taunt your fallen foes. There will also be Dog Tags that you can unlock as you progress towards max Class Rank 50.
With the Winter Update we’re releasing some highly anticipated rent-a-server features. RSP admins will now be able to kick players from their server using the in-game UI, or swing a mighty ban hammer if someone is misbehaving. RSP admins will now also have prioritized access to their server.
On top of this, we’ve added the feature to vote for the next map after a match is over. Players on the server will get two options to vote for, and whichever alternative gets the most votes will be the next map. The options will be randomly selected from the server’s map rotation. This is done during the end of round screen, so no extra time between rounds has been added
Days of War Lands in Early Access
JANUARY 26 - DRIVEN ARTS
Days of War is now available on Early Access. Along with this major milestone we have an exciting announcement:
100 Player Battle Events!
We love tight competitive gameplay more than anyone, but World War 2 was defined by its massive battles and invasions, and we want to bring that experience to Days of War with 100 player combat.
The first 100 Player Battle Event will take place from Feb 3rd - 5th, where we will have 100 players storming Omaha beach. To participate all you need to do is look for one the official Driven Arts servers that weekend.
These 100 player battles will initially be offered as planned events so we can fine-tune the details and performance. Once all is going well, we will be raising the server cap from 32 to 100 so you can host your own as well.
To celebrate the event, we're giving away 100 copies of the game, follow us on Facebook and Twitter for more info on how to enter.
With the next big Windows Update coming in a few months, Microsoft will be adding a few new features to Windows 10 that should make PC gamers happy.
As part of their Creators Update, Microsoft will be adding some PC gaming enhancements to Windows 10
Increased performance in gaming
Our goal is to make Windows 10 the best Windows ever for gaming. With the Creators Update, we’re introducing a new feature called Game Mode. Windows Insiders will start seeing some of the visual elements for Game Mode this week, with the feature being fully operational in builds shortly thereafter. Our vision is for Game Mode to optimize your Windows 10 PC for increased performance in gaming. This is a big update for Windows; we’re looking forward to Insiders getting their hands on this new feature for further testing, and we’ll have much more to share on what it is and how it works soon, so stayed tuned.
For more information and source, head over to the official Xbox wire blog
Valve is offering a Top 100 bestsellers of 2016 list showing the top games of the year, measured by gross revenue:
Tom Clancy's The Division
Total War: WARHAMMER
Grand Theft Auto V
No Man's Sky
Dark Souls III
Counter-Strike: Global Offensive
The Witcher III: Wild Hunt
The latest milestone in Day of Infamy’s development has been reached, as we move from Alpha phase into Beta. Thank you to our passionate community, who provided feedback through our surveys, forums, and analytical data that enabled us to make some major changes. Maps such as Bastogne and Reichswald have been overhauled, improved balance to player classes, performance improvements, and various bug fixes.
We are also introducing several major features, such as stats and rankings, the unit system, air support, and new game modes. New shaders for characters and environment materials have boosted the graphic fidelity of the Source engine. As we move forward into the Beta phase, our focus will shift from experimentation to finalization. We will polish the visuals, improve the user experience, and finalize content.
An interesting article regarding why its so hard to stop cheating on the PC. I find it interesting that developers don't want to talk about it. You would think they owe their customers something in regards to what they are doing to stop cheating
When deliverance came last April, it came not from the type of tech one might suppose Valve's billions could buy, but rather from a chance posting of LMAOBOX's source code on an obscure forum. A good Samaritan passed it on to Valve itself, which quickly incorporated it into its Valve Anti-Cheat System and soon after slapped hordes of players with bans. The sweep made some prime catches, including almost 200 players from Team Fortress 2's UGC esports league.
Read the full article over at PC Gamer, thanks to Zeroy for the link via twitter
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