An FPS Server guide for developers It's not rocket science and to be honest, most if not all of these features have been around for some time. However we keep seeing new games released, with a lot of these basic features missing. Click here to view the list of features we've been asking for since 2001
Please use this thread to leave feedback or be part of the continued discussion on what admins need to run a successful game server.
Yesterdays Patch (March 6th) had a ton of fixes and required a patch of it's own (sound bug was re introduced) Second post in this thread has the continued list of fixes/tweaks
March 6 PC Game Update Notes
-Several crash fixes and stability improvements
-Fixed an issue with data re-sending that was causing rubber banding on some servers
-Increased the maximum rank to 120
-Fixed an issue with the kill camera triggering before game client would display the last portion of damage being dealt, giving players the impression that they died too early
-Fixed issue with blood effects, damage indicators, and health bar updates in the HUD being out of sync. This issue meant that players would sometimes miss information about being shot at, or get the impression of too few hits occurring for the amount of bullets that hit.
-Tweaked the speed, dispersion, and re-arm duration of the IFV and MBT projectiles
-Tweaked timing for how long the kill feed stays on screen
-Fixed an issue where the message "Joining Server" sometimes didn't appear when the user tried to join the server
-Added default player slots to server browser filters
-Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole
-Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising
-Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike
-Prevented players from interacting with an M-COM on Siege of Shanghai after it had been destroyed
Respawn Entertainment has announced that Titanfall will offer a Season Pass containing all three "planned" content packs for $25 USD. The announcement states purchasing the Season Pass will net you a savings of $5, indicating that these planned DLC packs will retail individually for $10 when the time comes. Each content pack will feature new maps, while additional content therein has yet to be determined.
The Season Pass will be available for purchase at participating retailers for the Xbox One on March 11, and the Xbox 360 on March 25, the same dates as Titanfall itself for each respective version. However, customers who plan to pick up Titanfall on PC via Origin can purchase the Season Pass starting today.
Additionally, a Digital Deluxe PC version can be purchased, which includes the Season Pass and a digital copy of Titanfall, all for $80 USD. Again, this offer is only valid through Origin for the PC version of Titanfall.
Over at the official site, they have a few screen shots from the next DLC for BF4, Naval Strike
Battlefield 4 Naval Strike takes the dramatic water-based combat introduced in Battlefield 4 to four all-new maps set in the South China Sea. Take control over new weapons and gadgets, pilot the new hovercraft vehicle, and experience the Carrier Assault game mode in this intense expansion pack. Read on for details and the first official screenshots.
In this episode of Tales of the Unexpected, we learn that DayZ creator and lead Dean Hall plans to leave Bohemia by the end of 2014, in order to set up a new studio in New Zealand. The early access version of the multiplayer survival sim passed 1.5 million players this weekend and I donít think itís dropped out of the top three sellers on Steam since release, but Hall told Eurogamer that his continued presence would become a hindrance to the project:
Ömaybe Iíve got the gift of the gab, so I can talk, I can explain something, I can talk people up to the ledge and get them to jump off it. Thatís what I did with DayZ; Iíve done it twice now Ė two new code teams have separately done it. But eventually, thatís the bad person to have. Eventually, you donít want the guy telling you to go over the top and get through. So at some point Iíll be a disaster for the project, at least in a leadership role.
Bohemia have acknowledged the statement but declined to add comment. More details below.
The reasoning is sensible, which is a relief. Hall hasnít watched one too many Youtube videos of bandits committing atrocities and decided to pull the plug on the monster he created. Mostly, it seems, he wants to go home, to New Zealand, as heíd planned to all along. He still wants to make multiplayer games (with three ideas already Ďwrittení and two more percolating) but he wants to do it on his own terms and that doesnít necessarily mean in a leadership role. He recognises his flaws.
Öitís kind of like cooking in someone elseís kitchen: I donít want to be constantly telling Bohemia that this is how I do it and this is the way we do it.
The thing is, if Iím involved in the project, Iíll be fighting anybody on the project to make sure itís good, so for the rest of the year, Iím there. And I donít just sit around; it doesnít matter if Iím the cleaner or the leader or whatever, I will be making sure Ė I will be in Marekís office yelling at him. Iím notorious for it.
Via a post on reddit Gabe talks about another thread where people are wondering why Valve is looking at the host computes DNS logs.
Trust is a critical part of a multiplayer game community - trust in the developer, trust in the system, and trust in the other players. Cheats are a negative sum game, where a minority benefits less than the majority is harmed.
There are a bunch of different ways to attack a trust-based system including writing a bunch of code (hacks), or through social engineering (for example convincing people that the system isn't as trustworthy as they thought it was).
Most PC gamers are getting Xbox One codes instead of PC beta codes. Not to worry EA has you covered.
Some players have received a code for a different platform for the Titanfall Beta. If you have received an incorrect code, follow these steps to let us know and we'll get you a replacement code: (be sure to login with your Origin account and password first):
On EA Help - Search for Titanfall and select Contact Us.
Select PC as the Platform, and click Next
Select the Topic - Demo/Beta and type in Eligibility Issue in the subject line, and click Next
Click on Email Me.
On the next screen, when asking for What type of Demo/Beta issue you are having, select Eligibility
Enter the Titanfall Beta code that is not working as the description of the problem.
You will receive a new PC code within the next two hours.
We apologize for any inconvenience this has caused and thank you for your patience while we work to resolve your case.
- Big thanks to ibleed for posting this in the other thread
- Official EA link to instructions
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