An FPS Server guide for developers It's not rocket science and to be honest, most if not all of these features have been around for some time. However we keep seeing new games released, with a lot of these basic features missing. Click here to view the list of features we've been asking for since 2001
Please use this thread to leave feedback or be part of the continued discussion on what admins need to run a successful game server.
The newly published ESRB ratings certificate for Battlefield: Bad Company 2 mentions that "players conduct missions on an unnamed Japanese island during World War II and then move into the modern day."
Earlier, we mentioned that Battlefield: Bad Company 2 would support weapons from last spring's Battlefield: 1943 (pictured above). It sounds like this could be a beginning mission establishing the BFBC2 continuity, not a flashback level. But it could be that DICE is testing community reaction to the World War II genre, which of course many have complained is played out within FPSes. That said EA's ramping up a competitor to Modern Warfare, and this might tip off ideas of going after World at War.
No surprises in the rest of the certificate. "Characters use profanity (e.g., "f**k," "sh*t," and "a*shole") during cutscenes and in the heat of battle." As I said, no surprises.
Battlefield: Bad Company 2 [ESRB via Connected Consoles]
The guys over at PBF found an unannounced page up on their site entitled Tactical Field Manual. however you have to have either a EA or Xbox live account to gain access to this information.
However for the past two hours I've been working on assembling an off line version for those of you who do not have an account or wish to log in, each time to view this information.
Spoiler alert for those of you who wish to be surprised when you first install your game. This manual covers weapons, maps and vehicles in game
- You can download the FPSadmin.com offline edition here in PDF format, 110 pages , just over 26M (no registration required)
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Gameplay
Now ghost PZ's can never be staggered
Enabled PZ bots
PZ bots use their more aggressive survival mode behavior in versus and scavenge
Enabled finale manual spawn by default
Fixed human PZ players not getting counted when they were dead, allowing extra PZ bots to spawn
Reduced effectiveness of melee weapons against the Tank ( 5% of max health, from 10% )
Fixed a case where a player who dies, then is rescued from a rescue closet, and then is revived from a ledge hang receives the secondary weapon that he lost when he was initially killed
Improved SurvivorBot AI in cases where the bots refused to shoot through their teammates and became non-responsive
Fixed issue with witch sometimes taking on uncommon common properties
Fix for cheaters quitting before the vote to kick them would succeed and avoiding ban on server
VAC banned users can now play L4D2 single-player, commentary mode and credits
Map Fixes
Dark Carnival Fair Ground: added env_player_blocker to keep special infected from getting stuck
Dark Carnival Fair Ground: added navigation area that was missing
Dark Carnival Fair Ground: Disconnected drops that were blocked by the top of a fence
Swamp Fever Plank Country: Deleted 2 nav areas that connected between tree trunks you can't pass through
Swamp Fever Shanty Town: Redrew ladder thinner so special infected could climb up to the roof
The Parish Waterfront: Fixed various navigation areas
With the arrival of the ModTheater's game servers, we have yet another box to keep tabs on. To help spread the load, I'm looking for several bright chaps to help run a Medal of Honor: Allied Assault and Call of Duty: World at War box. If you've got some experience with either of these two titles, and want a run at playing almighty-server-admin, let me know. You'll have control to admin as you like, but keep in mind that it's still the ModTheater's server. Newbies and idiots need not contact me. Send me a PM or email me.
A lot of people are asking about server administration. What's up there?
A little background Since the Frostbite engine had not yet been used for any PC titles, there had been no need for advanced server administration tools. BFBC2 PC changed that however.
There was a sort of "server console" thing, but it was intended for developer use only. Something easier to use and more stable was necessary when we came closer to release it to the PC users.
Bioshock 2, has been seen in the wild in news groups and on bit torrent trackers five days before it's release to the general public.
You may also remember that Modern Warfare 2, Xbox 360 and not the PC version was leaked well before it's release.
Up until recently, developers have praised the Xbox 360 platform for it's lack of piracy over the PC. However I have a feeling this will change rather quickly as we start to see more and more really bad ports to the PC.
Now that the PS3 has been compromised and access to it's firmware is now possible. I expect the PS3 console to sell like hotcakes and overtake the 360 in a few years.