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An FPS server guide for developers |
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Oct 16, 2007 - 11:32 AM - by rudedog
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An FPS Server guide for developers
It's not rocket science and to be honest, most if not all of these features have been around for some time. However we keep seeing new games released, with a lot of these basic features missing.
Click here to view the list of features we've been asking for since 2001 Please use this thread to leave feedback or be part of the continued discussion on what admins need to run a successful game server.
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37 Replies | 4,494 Views
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GamePro has the scoop on Call of Duty WW MP |
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Sep 07, 2008 - 12:33 PM - by rudedog
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Jockitch over at BASHandSLASH has information from GamePro Oct. 08 issue (on news stands now) regarding some interesting information about some of the MP perks and game types.
GAMETYPES
CTF
CTF is back. A big hit in the original CoD and in CoD2, it was absent in CoD4 and was highly missed by gamers. Treyarch must have noticed that CTF was one of the first gametypes modded into CoD4 by the community. While CTF never did catch on, even on proven CTF maps, hopefully it will fare better in CoD:WW.
War
A new gametype that will allow you to drive vehicles in Multiplayer.
REWARDING SUCCESS
Did I mention how much we hated the Helo and Airstrikes in CoD4? Sadly, non-player controlled MP elements are back in WW: a fact that was foretold to us by Josh when we interviewed him in BASH 77 last week. Note that CoD:WW has kept a lot of this type of commonality in CoD4, whose gaming engine it is using, so as not to unbalance gameplay.
Recon Plane
Frag three of the enemy without dying and you get to deploy the recon plane. It temporarily shows you the location of your foe on a RADAR box in the top left of your screen. This of course matches the UAV in CoD4.
Artillery Strike
Frag five enemy combatants and you get to select a strike zone on the map. A few seconds later...whammo! The artillery shells hit the target. This of course replaces CoD4's dreaded aimbot Helo.
Dogs of War
In a bizarre twist, if you frag seven enemy soldiers, you get to release Attack Dogs onto your foe. The dogs chase down and kill the enemy. They will also see out any camped units hiding in the weeds. DoW replaces the CoD4 Airstrike.
ATTACHMENTS
Scopes
Rifles and SMG's will get aperture sights, telescopic sights and sniper scopes
Bipod
A constant in just about any CoD mod ever developed, a Bipod will be available for snipers and MG'ers. You will be able to use it in the prone position to reduce recoil. This attachment makes us us ask the obvious question: is everything bi- these days?
Enlarging your Magazine
You can add a dual magazine or drum magazine onto your weapon for even more praying and spraying ability.
Suppressors
Suppressors hide muzzle flash and somewhat quiet your weapon - but this will undoubtedly come at a cost as the hit power will be marginally less.
Double-barreled Shotty
A double-barreled shotgun will be available. You can "saw-off" the barrel on these to make the gun an overpowered short distance killing machine. Enormous spread for a short distance. Let the "super-noober-toober" chants begin.
Bayonets
The bayonet allows you to extend the reach of the combat knife. This could be quite interesting as knife vs. bayonet only fights would be quite the spectacle.
Flak-Jacket
The new Juggernaut. A grenade-resistant flak jacket will allow you to survive more punishment - undoubtedly at a cost to movement.
THE PERKS
In CoD4, the more you played, the more stuff you unlocked in the game. These were called perks: better gun, attachment and ability unlocks. As you can imagine, "Perks" became an instant fave online in CoD4. There are fifteen new perks in CoD: WW...many are simply renamed CoD4 perks, but some are brand new and specific to WW.
M2 Flamethrower
High level unlock, the flamethrower has been featured as one of the must-see weapons in CoD: WW.
Pyromaniac
Extends the damage range of your grenades - the WWII version of Sonic Boom
Satchel Charge
WWII's C4. You can damage infantry and of course tanks if you place them on the treads.
Bouncing Betty
CoD4's Back-to-the-Future Claymore. These seriously dangerous devices were mines that would spring upward if triggered, spraying fragments at a height that would not just mame ...but kill.
Bazooka
Unhappy with your tiny weapon are you? Grab the bazooka. Size does matter and you can destroy tanks with it! Much more destructive than those silly CoD4 RPG's.
Flak Jacket
The new Juggernaut. Get added health benefits (or come to Canada - they're free here).
Shades
To counter the flare (the CoD: WW flash-bang, which lasts quite a lot longer), you can use "shades" which reduce the blinding effect.
Gas Mask
Reduces the effects of the Tabun nerve gas weapon.
Second Chance
Last-Stand with a twist. As in CoD4's Perk, when you get fragged, you drop to the ground for a few more seconds with only a pistol as a weapon. You lie there waiting for death...however, in CoD: WW, as reported here a few days ago, the new "Second Chance" perk lets you get resuscitated by a teammate who also has Second Chance. This is a nice idea, but I suspect that it will get both you and your teammate killed more frequently.
Fire Proof
A counter to the Molotov cocktail and the Flamethrower.
Dexterity
The new Sleight-of-Hand. This will allow faster reloads and allows you to throw Molotov's and set Bouncing Betty's faster.
Greased Bearings
Allows you to traverse faster with the main gun, and thus get to targets quicker, when you are fighting in a tank.
Ordinance Training
Boost the firing rate of the tank's main gun.
Water Cooler
The tank's machine gun can overheat unless you have this perk.
Lead Foot
Boost the speed of your tank.
- Source BASHandSLASH
Also head on over the BASHandSLASHs link above to see some in mag screen shots.
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6 Replies | 78 Views
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EXCLUSIVE TO BASHandSLASH.com |
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Sep 04, 2008 - 7:56 PM - by rudedog
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To coincide with the release of the news regarding the Call of Duty: World at War Beta, BASHandSlash.com has been given exclusive access to Treyarch's community manager and former CoD-community stalwart, Josh Olin.
In BASH 77, we interview Josh and ask him all about the latest Call of Duty game, Call of Duty: World at War, that his studio is working on. In this exclusive interview, we not only ask this Call of Duty Community original and BASHandSlash.com CoD Hall-of-Famer all about this gritty new Call of Duty game that is based on the CoD4 engine - we also discuss his life and his job.- Head on over to BASHandSLASH.com to listen to the whole interview.
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1 Reply | 72 Views
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Call of Duty World at War release date and MP demo |
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Sep 04, 2008 - 12:46 PM - by rudedog
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Today we received the confirmation from Activision regarding Call of Duty: World at War's release date, which is Nov. 11th 2008.
Call of Duty(R): World at War to Release Xbox 360
and Windows PC Multiplayer Betas in October
Newest Edition of the Award-Winning Franchise To Deploy to Retail November 11
SANTA MONICA, Calif., Sept 04, 2008 /PRNewswire-FirstCall via COMTEX News Network/ -- Boot camp will soon take on a new meaning, as Activision Publishing, Inc. (Nasdaq: ATVI) and developer Treyarch, have confirmed plans for Call of Duty: World at War multiplayer betas in October for the Xbox 360(R) video game and entertainment system from Microsoft and separately for download on Windows PC. These betas will serve as an early chance for players to practice the tactics needed for survival in the intense chaos of Call of Duty: World at War's Pacific and European theaters. Players will experience the game's new squad system, as well as fan favorite perks and kill streaks.
All preparation for the full battle will commence on November 11, 2008 when Call of Duty: World at War is released to retailers nationwide.
"We are excited to share a sneak peak of Call of Duty: World at War multiplayer with the community," says Mark Lamia, Treyarch Studio Head. "The team has worked hard to build upon the great history and foundation of Call of Duty multiplayer and we can't wait to go online to ramp up for our November launch."
For players who are looking to feel the all-out combat and get tokens for the Call of Duty: World at War Xbox 360 multiplayer beta, they can register at http://www.callofduty.com or pre-order the game at any GameStop retail location or online in North America at:
http://www.gamestop.com/Catalog/Prod...oduct_id=71812.
Call of Duty: World at War is in development for the Xbox 360(R) video game and entertainment system from Microsoft, Games for Windows(R), PLAYSTATION(R)3 computer entertainment system, Nintendo(R) Wii(TM) and Nintendo DS. The title has been rated M for Mature for blood and violence by the ESRB. The Nintendo DS version has been rated T for Teen by the ESRB.
For more information and exclusive updates about Call of Duty: World at War, visit http://www.callofduty.com.
About Activision Publishing, Inc.
Headquartered in Santa Monica, California, Activision, Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.
Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea. More information about Activision Publishing and its products can be found on the company's website, http://www.activision.com.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing's expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Activision Publishing generally uses words such as "outlook," "will," "could," "would," "might," "remains," "to be," "plans," "believes," "may," "expects," "intends," "anticipates," "estimate," future," "plan," "positioned," "potential," "project," "remain," "scheduled," "set to," "subject to," "upcoming" and similar expressions to help identify forward-looking statements. Factors that could cause Activision Publishing's actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales of Activision Publishing's titles, shifts in consumer spending trends, the seasonal and cyclical nature of the interactive game market, Activision Publishing's ability to predict consumer preferences among competing hardware platforms (including next-generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Activision Publishing's products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, litigation against Activision Publishing, maintenance of relationships with key personnel, customers, vendors and third-party developers, domestic and international economic, financial and political conditions and policies, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Blizzard's success in integrating the operations of Activision Publishing and Vivendi Games in a timely manner, or at all, and the combined company's ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated. Other such factors include additional risk factors identified in Activision Blizzard's most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
(C)2008 Activision Publishing, Inc., Activision and Call of Duty are registered trademarks of Activision Publishing, Inc. All rights reserved.
Xbox, Xbox 360, Xbox Live, Windows and Games for Windows are either registered trademarks or trademarks of Microsoft Corporation. PLAYSTATION is a registered trademark of Sony Computer Entertainment Inc.
All other trademarks and trade names are the properties of their respective owners.
SOURCE Activision Publishing, Inc.
http://www.activision.com
Copyright (C) 2008 PR Newswire. All rights reserved
News Provided by COMTEX
_____________________________
There is also mention of a 360 and PC demo in Oct. We are awaiting clarification on how PC gamers will be able to be part of the demo. Other sites have stated you had to pre order to be qualified, however the press release does not clearly state that.
We will pass along any info we receive.
Looks like Oct/Nov will be a very busy month for us, we are looking forward to the demo and final release.
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2 Replies | 175 Views
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Steam client update released |
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Sep 03, 2008 - 9:32 PM - by rudedog
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A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:
Steam Client
- Added Czech and Hungarian language option
- Optimized where clients get the list of available applications and subscriptions
- Under-the-hood Steamworks API improvements for future titles
- Changed desktop .ico files and games list .tga files to be downloaded on demand, instead of being a blocking download during startup
- Fixed serverbrowser not refreshing the internet list the first time it was displayed if it was right on startup
- Fixed hardware survey not always saving that you said you did not want to participate
- Fixed IMs from popping up while in-game
- Fixed the bug that removes one character per line of copied text when pasting into a chat text entry
- Fixed a crash on shutdown in some Source engine games
- Fixed some bad text in Polish in the Friends list
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0 Replies | 42 Views
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Back on the road |
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Sep 02, 2008 - 8:39 AM - by rudedog
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Will be gone until next Monday. I will be attending the CEDIA event in Denver.
Will try and keep up with any news that may come across my mobile desk.
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0 Replies | 55 Views
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